My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Giant Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Goblin Cage Guards
The Log
Firecracker Goblin Cage Guards Ram Rider
Earthquake
Firecracker Goblin Cage Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Goblin Cage Guards Ram Rider
Fireball
Firecracker Goblin Cage Ram Rider
Poison
Firecracker Goblin Cage Guards
Lightning
Goblin Cage Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Guards Goblin Cage Giant Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Ram Rider
Firecracker
Goblin Cage Giant Ram Rider
Goblin Cage
Firecracker Giant Ram Rider
Giant
Arrows Rage Firecracker Goblin Cage Guards
Rage
Giant
Guards
Giant Ram Rider
Ram Rider
Arrows Firecracker Goblin Cage Guards
Goblinstein

Defense Synergies 0 3

Arrows
Firecracker
Goblin Cage Guards
Goblin Cage
Firecracker Guards
Giant
Rage
Guards
Firecracker Goblin Cage
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Ram Rider
Firecracker Goblin Cage Ram Rider
Goblin Cage Ram Rider
Goblin Cage Firecracker Guards Ram Rider
Arrows Firecracker Goblin Cage
Arrows Firecracker Guards
Ram Rider Arrows Firecracker Goblin Cage
Arrows Goblin Cage Ram Rider
Goblin Cage
Guards Firecracker
Guards Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Goblin Cage Guards Ram Rider
Arrows Firecracker Goblin Cage Guards
Goblin Cage Ram Rider
Goblin Cage Ram Rider
Arrows Firecracker Goblin Cage
Arrows Goblin Cage Firecracker Guards Ram Rider
Arrows Goblin Cage Firecracker Guards Ram Rider
Goblin Cage Ram Rider
Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Arrows Firecracker
Guards Goblin Cage Ram Rider
Guards Goblin Cage Ram Rider
Goblin Cage Guards Ram Rider
Arrows Firecracker Ram Rider
Guards Goblin Cage Ram Rider
Goblin Cage
Goblin Cage Firecracker
Goblin Cage Guards
Goblin Cage Guards
Arrows Goblin Cage Guards
Goblin Cage Guards Ram Rider
Firecracker Goblin Cage
Guards Firecracker Goblin Cage
Arrows Firecracker Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Guards
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker Ram Rider
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker
Firecracker

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