My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Goblin Cage Skeleton Army
The Log
Firecracker Goblin Cage Hog Rider Skeleton Army
Earthquake
Firecracker Goblin Cage Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Goblin Cage Hog Rider Skeleton Army
Fireball
Firecracker Goblin Cage Hog Rider Skeleton Army
Poison
Firecracker Goblin Cage Skeleton Army
Lightning
Goblin Cage Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Skeleton Army Void Goblin Cage Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Void
Firecracker
Hog Rider Goblin Cage Mirror
Goblin Cage
Firecracker Hog Rider Mirror
Hog Rider
Arrows Firecracker Goblin Cage Mirror Void
Mirror
Arrows Firecracker Goblin Cage Hog Rider Skeleton Army
Skeleton Army
Mirror
Void
Arrows Hog Rider
Goblinstein

Defense Synergies 4 4

Arrows
Mirror Void
Firecracker
Goblin Cage Mirror Skeleton Army
Goblin Cage
Mirror Firecracker Skeleton Army
Hog Rider
Mirror
Arrows Goblin Cage Skeleton Army Firecracker
Skeleton Army
Mirror Firecracker Goblin Cage
Void
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Void
Skeleton Army Firecracker Goblin Cage
Goblin Cage Skeleton Army Void
Goblin Cage Skeleton Army Firecracker
Arrows Firecracker Goblin Cage Skeleton Army
Arrows Skeleton Army Firecracker
Arrows Firecracker Goblin Cage Void
Arrows Goblin Cage Void
Goblin Cage Skeleton Army
Skeleton Army Firecracker
Skeleton Army Arrows Firecracker
Arrows Firecracker
Goblin Cage Skeleton Army
Skeleton Army Arrows Firecracker Goblin Cage
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Arrows Firecracker Goblin Cage Skeleton Army
Arrows Goblin Cage Firecracker Skeleton Army
Arrows Goblin Cage Firecracker
Goblin Cage
Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Void
Void Arrows Firecracker
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Goblin Cage Skeleton Army
Arrows Firecracker
Skeleton Army Goblin Cage Void
Goblin Cage Skeleton Army
Goblin Cage Void Firecracker Skeleton Army
Goblin Cage Skeleton Army
Goblin Cage
Skeleton Army Arrows Goblin Cage Void
Skeleton Army Goblin Cage
Firecracker Goblin Cage Skeleton Army
Skeleton Army Firecracker Goblin Cage
Arrows Firecracker Goblin Cage
Arrows Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Void
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Void
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Void
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Skeleton Army Void
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker
Void Arrows
Firecracker
Firecracker
Firecracker Void
Void Firecracker
Firecracker Void
Void

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