My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Valkyrie Wizard P.E.K.K.A Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Goblin Cage Valkyrie Wizard
The Log
Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Valkyrie Wizard P.E.K.K.A Inferno Dragon Mother Witch
Fireball
Firecracker Goblin Cage Wizard Inferno Dragon Mother Witch
Poison
Firecracker Goblin Cage Wizard Mother Witch
Lightning
Goblin Cage Valkyrie Wizard Inferno Dragon Mother Witch
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Cage Valkyrie Inferno Dragon Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Goblin Cage Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mother Witch
Firecracker
Goblin Cage Valkyrie P.E.K.K.A Inferno Dragon
Goblin Cage
Firecracker
Valkyrie
Firecracker Wizard P.E.K.K.A Mother Witch
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Mother Witch
Inferno Dragon
Firecracker
Mother Witch
Arrows Valkyrie P.E.K.K.A

Defense Synergies 1 12

Arrows
Valkyrie P.E.K.K.A Mother Witch
Firecracker
Valkyrie Goblin Cage P.E.K.K.A
Goblin Cage
Firecracker Wizard Inferno Dragon Mother Witch
Valkyrie
Firecracker Arrows Wizard P.E.K.K.A Mother Witch
Wizard
Goblin Cage Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Inferno Dragon
Goblin Cage
Mother Witch
Arrows Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Valkyrie Wizard
P.E.K.K.A Inferno Dragon Firecracker Goblin Cage Valkyrie
Goblin Cage P.E.K.K.A Valkyrie Inferno Dragon
Goblin Cage P.E.K.K.A Inferno Dragon Firecracker Valkyrie
Arrows Firecracker Goblin Cage Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie Mother Witch
Inferno Dragon Arrows Firecracker Goblin Cage Wizard
Arrows Goblin Cage Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Cage
Firecracker Valkyrie
Valkyrie Mother Witch Arrows Firecracker Wizard
Arrows Inferno Dragon Firecracker Wizard
Goblin Cage P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows Firecracker Goblin Cage P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Cage
Goblin Cage P.E.K.K.A Inferno Dragon
Wizard Arrows Firecracker Goblin Cage Valkyrie P.E.K.K.A
Arrows Goblin Cage Firecracker Valkyrie Wizard
Arrows Goblin Cage Valkyrie Wizard Firecracker Inferno Dragon Mother Witch
P.E.K.K.A Goblin Cage Inferno Dragon
Valkyrie Wizard Arrows Firecracker P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage P.E.K.K.A
Arrows Firecracker Valkyrie Wizard Inferno Dragon
P.E.K.K.A Goblin Cage Valkyrie
Valkyrie P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Valkyrie Inferno Dragon
Arrows Firecracker Wizard Mother Witch
P.E.K.K.A Goblin Cage Valkyrie
P.E.K.K.A Goblin Cage Valkyrie Inferno Dragon
Goblin Cage P.E.K.K.A Firecracker Valkyrie Inferno Dragon
P.E.K.K.A Goblin Cage Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Cage Valkyrie
P.E.K.K.A Arrows Goblin Cage Valkyrie
P.E.K.K.A Goblin Cage Valkyrie Wizard
Wizard Firecracker Goblin Cage Valkyrie
Firecracker Goblin Cage Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Firecracker Goblin Cage Wizard P.E.K.K.A Inferno Dragon Mother Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Mother Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Valkyrie Wizard Mother Witch
Arrows Wizard
Arrows
Arrows Firecracker Mother Witch Valkyrie Wizard
Inferno Dragon
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Mother Witch
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker

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