My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Goblin Cage Wizard Skeleton Army
The Log
Firecracker Goblin Cage Skeleton Army
Earthquake
Firecracker Goblin Cage Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Goblin Cage Wizard Skeleton Army
Fireball
Firecracker Goblin Cage Wizard Skeleton Army
Poison
Firecracker Goblin Cage Wizard Skeleton Army
Lightning
Goblin Cage Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Goblin Cage Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Goblin Cage Mega Knight
Goblin Cage
Firecracker The Log
Wizard
Mega Knight
Skeleton Army
The Log
Goblin Cage Mega Knight
Mega Knight
Arrows Firecracker Wizard The Log
Goblinstein

Defense Synergies 2 11

Arrows
Mega Knight
Firecracker
The Log Goblin Cage Skeleton Army Mega Knight
Goblin Cage
Firecracker Wizard Skeleton Army The Log
Wizard
Goblin Cage Skeleton Army The Log Mega Knight
Skeleton Army
Firecracker Goblin Cage Wizard The Log
The Log
Firecracker Goblin Cage Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard The Log
Skeleton Army Firecracker Goblin Cage The Log Mega Knight
Goblin Cage Skeleton Army Mega Knight
Goblin Cage Skeleton Army Firecracker Mega Knight
Arrows Firecracker Goblin Cage Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Mega Knight
Arrows Firecracker Goblin Cage Wizard
Arrows Goblin Cage The Log Mega Knight
Goblin Cage Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Arrows Firecracker Wizard The Log Mega Knight
Arrows Firecracker Wizard
Goblin Cage Skeleton Army Mega Knight Wizard The Log
Wizard Skeleton Army Mega Knight Arrows Firecracker Goblin Cage The Log
Skeleton Army Goblin Cage Mega Knight
Skeleton Army Goblin Cage The Log Mega Knight
Wizard Mega Knight Arrows Firecracker Goblin Cage Skeleton Army
Arrows Goblin Cage Mega Knight Firecracker Wizard Skeleton Army The Log
Arrows Goblin Cage Wizard The Log Firecracker Mega Knight
Goblin Cage
Wizard Skeleton Army Mega Knight Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Cage
Arrows Firecracker Wizard The Log Mega Knight
Skeleton Army Mega Knight Goblin Cage The Log
Skeleton Army Mega Knight Goblin Cage The Log
Goblin Cage Skeleton Army Mega Knight
Arrows Firecracker Wizard
Skeleton Army Goblin Cage
Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Firecracker Skeleton Army The Log
Goblin Cage Skeleton Army
Mega Knight Goblin Cage
Skeleton Army Mega Knight Arrows Goblin Cage The Log
Skeleton Army Mega Knight Goblin Cage Wizard
Wizard Firecracker Goblin Cage Skeleton Army Mega Knight
Skeleton Army Firecracker Goblin Cage The Log
Arrows Mega Knight Firecracker Goblin Cage Wizard The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mega Knight
Arrows
Arrows Firecracker Wizard The Log Mega Knight
Arrows Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard Mega Knight
Arrows Firecracker The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard The Log
Skeleton Army
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Mega Knight
Arrows The Log Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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