My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Inferno Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Prince Inferno Dragon
Giant Snowball
Goblin Curse Inferno Dragon Lumberjack
Zap
Firecracker Goblin Curse Prince Inferno Dragon
Barbarian Barrel
Firecracker Goblin Curse Lumberjack
The Log
Firecracker Goblin Curse Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Prince Inferno Dragon Lumberjack
Fireball
Firecracker Inferno Dragon Lumberjack
Poison
Firecracker Goblin Curse
Lightning
Prince Inferno Dragon Lumberjack Goblinstein
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Arrows Firecracker Inferno Dragon Lumberjack Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Arrows Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Prince Lumberjack
Firecracker
Prince Inferno Dragon Lumberjack
Goblin Curse
Arrows
Rage
Prince
Prince
Arrows Firecracker Rage Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Arrows Firecracker Prince
Goblinstein

Defense Synergies 0 4

Arrows
Prince Lumberjack
Firecracker
Prince Lumberjack
Goblin Curse
Rage
Prince
Arrows Firecracker
Inferno Dragon
Lumberjack
Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Lumberjack Firecracker Goblin Curse Prince
Prince Lumberjack Goblin Curse Inferno Dragon
Prince Inferno Dragon Lumberjack Firecracker Goblin Curse
Arrows Firecracker Prince Lumberjack
Arrows Firecracker Lumberjack
Inferno Dragon Arrows Firecracker Goblin Curse
Arrows
Inferno Dragon Goblin Curse Prince Lumberjack
Firecracker Prince Lumberjack
Goblin Curse Arrows Firecracker Lumberjack
Arrows Inferno Dragon Firecracker Goblin Curse
Prince Lumberjack Goblin Curse
Arrows Firecracker Goblin Curse Prince Lumberjack
Inferno Dragon Goblin Curse Prince Lumberjack
Goblin Curse Prince Inferno Dragon Lumberjack
Arrows Firecracker Prince Lumberjack
Arrows Firecracker Prince Lumberjack
Arrows Firecracker Goblin Curse Inferno Dragon Lumberjack
Goblin Curse Prince Inferno Dragon Lumberjack
Arrows Firecracker Goblin Curse Prince Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince
Arrows Firecracker Prince Inferno Dragon Lumberjack
Lumberjack Prince
Prince Lumberjack
Goblin Curse Prince Inferno Dragon Lumberjack
Arrows Firecracker Goblin Curse
Prince Lumberjack
Goblin Curse Prince Inferno Dragon Lumberjack
Firecracker Prince Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon Prince Lumberjack
Arrows Prince
Prince Goblin Curse Lumberjack
Firecracker Goblin Curse
Firecracker Prince Inferno Dragon Lumberjack
Arrows Firecracker Goblin Curse Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows
Arrows Firecracker Prince
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker
Prince Lumberjack
Firecracker Arrows Prince
Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Goblin Curse
Prince
Arrows
Prince
Arrows
Arrows Firecracker Goblin Curse
Inferno Dragon
Arrows Firecracker
Arrows Prince
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker Goblin Curse
Prince
Arrows Firecracker Goblin Curse
Arrows
Firecracker Prince Lumberjack
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince
Prince Inferno Dragon
Firecracker

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