My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Dark Prince Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Dark Prince Sparky
Giant Snowball
Zap
Firecracker Dark Prince Goblin Giant Sparky
Barbarian Barrel
Firecracker Dark Prince Sparky
The Log
Firecracker Goblin Demolisher Dark Prince Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Demolisher Dark Prince Sparky
Fireball
Firecracker Sparky
Poison
Firecracker Sparky
Lightning
Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Rage Dark Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Firecracker Goblin Demolisher Dark Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Dark Prince Goblin Giant
Firecracker
Dark Prince Goblin Giant Sparky
Goblin Demolisher
Rage
Sparky Dark Prince Goblin Giant
Dark Prince
Arrows Firecracker Rage Goblin Giant Sparky
Goblin Giant
Sparky Arrows Firecracker Rage Dark Prince The Log
The Log
Goblin Giant Sparky
Sparky
Arrows Rage Goblin Giant Firecracker Dark Prince The Log

Defense Synergies 1 7

Arrows
Dark Prince Sparky
Firecracker
The Log Dark Prince
Goblin Demolisher
Rage
Dark Prince
Arrows Firecracker The Log
Goblin Giant
The Log Sparky
The Log
Firecracker Dark Prince Goblin Giant Sparky
Sparky
Arrows Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Sparky
Sparky Firecracker Dark Prince The Log
Sparky Dark Prince
Sparky Firecracker Dark Prince
Arrows Firecracker Dark Prince The Log Sparky
Arrows The Log Firecracker Dark Prince
Arrows Firecracker
Arrows Goblin Giant The Log Sparky
Sparky
Firecracker Dark Prince Sparky
Arrows Firecracker Dark Prince Goblin Giant The Log
Arrows Firecracker
Sparky Dark Prince The Log
Sparky Arrows Firecracker Dark Prince The Log
Sparky
The Log Sparky
Sparky Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince The Log
Arrows The Log Firecracker Dark Prince
Sparky
Dark Prince Arrows Firecracker Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Sparky
Arrows Firecracker The Log
Dark Prince Goblin Giant The Log Sparky
Dark Prince Goblin Giant The Log Sparky
Dark Prince Goblin Giant Sparky
Arrows Firecracker Goblin Giant
Dark Prince Sparky Goblin Giant
Dark Prince Goblin Giant Sparky
Firecracker Dark Prince The Log Sparky
Goblin Giant Sparky
Dark Prince Sparky
Arrows Dark Prince Goblin Giant The Log
Dark Prince Goblin Giant Sparky
Firecracker Sparky
Sparky Firecracker Dark Prince Goblin Giant The Log
Arrows Firecracker Dark Prince The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Sparky
Arrows Firecracker The Log
Arrows Goblin Giant The Log Sparky
Arrows Firecracker Dark Prince The Log Sparky
Arrows Firecracker Dark Prince The Log Sparky
Arrows Firecracker Goblin Giant
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Sparky
Firecracker Arrows Dark Prince The Log Sparky
Arrows Firecracker
Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker Dark Prince The Log Sparky
Arrows Firecracker The Log
The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows Firecracker The Log Dark Prince Sparky
Arrows Firecracker The Log Sparky
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows The Log Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker The Log Sparky
Dark Prince
Arrows Firecracker
Arrows The Log
Firecracker Dark Prince Sparky
Arrows The Log Firecracker
Arrows Sparky
Firecracker Dark Prince Sparky
Firecracker The Log Sparky
Firecracker
Firecracker Dark Prince Goblin Giant The Log Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: