My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Baby Dragon Lumberjack
Fireball
Firecracker Baby Dragon Lumberjack
Poison
Firecracker Guards
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Baby Dragon Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tornado Baby Dragon Freeze Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Lumberjack Mega Knight
Firecracker
Tornado Baby Dragon Lumberjack Mega Knight
Guards
Lumberjack
Tornado
Baby Dragon Firecracker Freeze Mega Knight
Baby Dragon
Tornado Firecracker Lumberjack Mega Knight
Freeze
Arrows Tornado
Lumberjack
Arrows Firecracker Guards Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Tornado Baby Dragon Lumberjack

Defense Synergies 1 15

Arrows
Mega Knight Tornado Lumberjack
Firecracker
Guards Tornado Baby Dragon Lumberjack Mega Knight
Guards
Firecracker Baby Dragon Lumberjack
Tornado
Arrows Firecracker Baby Dragon Mega Knight
Baby Dragon
Firecracker Guards Tornado Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Guards Baby Dragon Freeze
Mega Knight
Arrows Firecracker Tornado Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Lumberjack Firecracker Mega Knight
Tornado Lumberjack Mega Knight Freeze
Lumberjack Firecracker Guards Mega Knight
Arrows Firecracker Tornado Lumberjack Mega Knight
Arrows Tornado Freeze Firecracker Guards Baby Dragon Lumberjack Mega Knight
Tornado Arrows Firecracker Baby Dragon Freeze
Arrows Baby Dragon Mega Knight
Tornado Lumberjack
Guards Tornado Firecracker Lumberjack Mega Knight
Guards Arrows Firecracker Tornado Baby Dragon Freeze Lumberjack Mega Knight
Arrows Firecracker Tornado Baby Dragon
Lumberjack Mega Knight Guards Freeze
Mega Knight Arrows Firecracker Guards Tornado Baby Dragon Freeze Lumberjack
Lumberjack Mega Knight
Tornado Freeze Lumberjack Mega Knight
Mega Knight Arrows Firecracker Tornado Lumberjack
Arrows Mega Knight Firecracker Guards Tornado Baby Dragon Lumberjack
Arrows Tornado Baby Dragon Freeze Firecracker Guards Lumberjack Mega Knight
Tornado Lumberjack
Mega Knight Arrows Firecracker Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Arrows Firecracker Baby Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Guards Lumberjack Mega Knight Tornado
Guards Lumberjack Mega Knight
Arrows Firecracker Tornado Baby Dragon Freeze
Guards Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Firecracker Tornado Baby Dragon
Guards
Mega Knight Guards Lumberjack
Mega Knight Arrows Guards Tornado
Mega Knight Guards Lumberjack
Firecracker Baby Dragon Mega Knight
Guards Firecracker Tornado Baby Dragon Freeze Lumberjack
Arrows Mega Knight Firecracker Baby Dragon Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Baby Dragon Freeze
Arrows Firecracker Tornado Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Guards Freeze
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Tornado Baby Dragon Freeze
Arrows Firecracker Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon Freeze
Arrows Firecracker Tornado
Guards Tornado Lumberjack
Firecracker Arrows Tornado
Arrows Firecracker Tornado Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Freeze
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows Tornado Freeze
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Firecracker Tornado Freeze Baby Dragon Mega Knight
Arrows Firecracker Tornado Baby Dragon
Arrows Tornado Baby Dragon Mega Knight
Arrows Firecracker Tornado Baby Dragon
Arrows Firecracker Tornado Baby Dragon
Firecracker Guards Freeze
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Guards Freeze
Arrows Firecracker Tornado Baby Dragon
Freeze
Arrows
Firecracker Baby Dragon Lumberjack Mega Knight
Arrows Firecracker Baby Dragon
Arrows Tornado
Firecracker Mega Knight
Firecracker Guards Tornado Baby Dragon Freeze
Firecracker Tornado
Firecracker Tornado Baby Dragon Freeze Mega Knight
Firecracker Mega Knight

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