My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon P.E.K.K.A Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Mighty Miner
Giant Snowball
Guards Electro Dragon Lumberjack Mighty Miner
Zap
Firecracker Guards Mighty Miner
Barbarian Barrel
Firecracker Guards Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon P.E.K.K.A Lumberjack
Fireball
Firecracker Electro Dragon Lumberjack Mighty Miner
Poison
Firecracker Guards Electro Dragon
Lightning
Electro Dragon Lumberjack Mighty Miner
Rocket
Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Guards Lumberjack Mighty Miner Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lumberjack Mighty Miner
Firecracker
P.E.K.K.A Lumberjack
Guards
The Log Lumberjack
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Electro Dragon The Log Lumberjack
The Log
Guards P.E.K.K.A Lumberjack
Lumberjack
Arrows Firecracker Guards P.E.K.K.A The Log
Mighty Miner
Arrows

Defense Synergies 2 12

Arrows
P.E.K.K.A Lumberjack
Firecracker
The Log Guards Electro Dragon P.E.K.K.A Lumberjack
Guards
Firecracker Electro Dragon The Log Lumberjack
Electro Dragon
Firecracker Guards The Log Lumberjack
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker P.E.K.K.A Guards Electro Dragon Lumberjack
Lumberjack
Arrows Firecracker Guards Electro Dragon The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
P.E.K.K.A Lumberjack Firecracker Electro Dragon The Log
P.E.K.K.A Lumberjack Electro Dragon
P.E.K.K.A Lumberjack Firecracker Guards Electro Dragon
Arrows Firecracker P.E.K.K.A The Log Lumberjack
Arrows The Log Firecracker Guards Electro Dragon Lumberjack
Arrows Firecracker Electro Dragon
Arrows Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Mighty Miner Lumberjack
Guards Firecracker Lumberjack
Guards Arrows Firecracker Electro Dragon The Log Lumberjack
Arrows Firecracker Electro Dragon
P.E.K.K.A Lumberjack Guards Electro Dragon The Log
Arrows Firecracker Guards Electro Dragon P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Arrows Firecracker Electro Dragon P.E.K.K.A Lumberjack
Arrows Firecracker Guards Electro Dragon The Log Lumberjack
Arrows The Log Firecracker Guards Electro Dragon Lumberjack
P.E.K.K.A Lumberjack
Arrows Firecracker Guards Electro Dragon P.E.K.K.A The Log Lumberjack
P.E.K.K.A Guards Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack P.E.K.K.A
Arrows Firecracker Electro Dragon The Log Lumberjack
Guards P.E.K.K.A Lumberjack Electro Dragon The Log
Guards P.E.K.K.A Lumberjack The Log
P.E.K.K.A Guards Lumberjack Mighty Miner
Arrows Firecracker Electro Dragon
Guards P.E.K.K.A Lumberjack
P.E.K.K.A Mighty Miner Lumberjack
Electro Dragon P.E.K.K.A Firecracker The Log
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon Lumberjack
P.E.K.K.A Arrows Guards The Log
P.E.K.K.A Guards Lumberjack
Firecracker Electro Dragon
Guards Electro Dragon Firecracker P.E.K.K.A The Log Lumberjack Mighty Miner
Arrows Firecracker Electro Dragon P.E.K.K.A The Log Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Firecracker Guards The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows The Log Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Guards Electro Dragon Lumberjack
Firecracker Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon
Arrows Firecracker The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker Guards
Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
P.E.K.K.A Mighty Miner
Arrows Firecracker The Log
Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows The Log
Firecracker Electro Dragon Lumberjack
Arrows The Log Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Guards The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
P.E.K.K.A
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: