My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Heal Spirit Valkyrie Witch
The Log
Firecracker Heal Spirit Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Heal Spirit Witch
Royal Delivery
Firecracker Heal Spirit Valkyrie Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Arrows Firecracker Valkyrie Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Valkyrie P.E.K.K.A
Heal Spirit
Valkyrie Hog Rider Witch P.E.K.K.A
Valkyrie
Hog Rider Firecracker Heal Spirit Witch P.E.K.K.A
Hog Rider
Arrows Firecracker Valkyrie Rage Heal Spirit Witch
Rage
Hog Rider Witch
Witch
Rage Heal Spirit Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Heal Spirit Valkyrie Witch

Defense Synergies 1 5

Arrows
Valkyrie P.E.K.K.A
Firecracker
Valkyrie P.E.K.K.A
Heal Spirit
Valkyrie
Firecracker Arrows Witch P.E.K.K.A
Hog Rider
Rage
Witch
Valkyrie
P.E.K.K.A
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Firecracker Valkyrie
Valkyrie Witch Arrows Firecracker
Arrows Firecracker Witch
P.E.K.K.A Valkyrie Witch
Valkyrie Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Firecracker Witch
Arrows Valkyrie Witch Firecracker
P.E.K.K.A
Valkyrie Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Arrows Firecracker Valkyrie
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Arrows Firecracker Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Witch
Witch Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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