My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Arrows Firecracker Guards Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Arrows Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Barbarian Barrel P.E.K.K.A
Hog Rider
Arrows Firecracker The Log Barbarian Barrel Guards Electro Wizard
Barbarian Barrel
Firecracker Hog Rider P.E.K.K.A
Guards
Hog Rider The Log
P.E.K.K.A
Arrows Electro Wizard Firecracker Barbarian Barrel The Log
The Log
Hog Rider Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 2 13

Arrows
Barbarian Barrel P.E.K.K.A
Firecracker
The Log Barbarian Barrel Guards P.E.K.K.A Electro Wizard
Hog Rider
Barbarian Barrel
Arrows Firecracker Guards P.E.K.K.A Electro Wizard
Guards
Firecracker Barbarian Barrel The Log Electro Wizard
P.E.K.K.A
The Log Arrows Firecracker Barbarian Barrel Electro Wizard
The Log
Firecracker P.E.K.K.A Guards Electro Wizard
Electro Wizard
Firecracker Barbarian Barrel Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel The Log Electro Wizard
P.E.K.K.A Firecracker The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Guards Electro Wizard
Arrows Firecracker Barbarian Barrel P.E.K.K.A The Log
Arrows Barbarian Barrel The Log Firecracker Guards Electro Wizard
Electro Wizard Arrows Firecracker
Arrows Barbarian Barrel P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Firecracker Barbarian Barrel Electro Wizard
Guards Electro Wizard Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A Guards The Log Electro Wizard
Arrows Firecracker Barbarian Barrel Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Firecracker Barbarian Barrel Guards The Log Electro Wizard
Arrows Barbarian Barrel The Log Firecracker Guards Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Barbarian Barrel Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Barbarian Barrel The Log
Guards P.E.K.K.A The Log Electro Wizard
Guards P.E.K.K.A Barbarian Barrel The Log Electro Wizard
P.E.K.K.A Guards
Arrows Firecracker Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Barbarian Barrel The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards The Log Electro Wizard
P.E.K.K.A Guards
Firecracker
Guards Electro Wizard Firecracker Barbarian Barrel P.E.K.K.A The Log
Arrows Firecracker Barbarian Barrel P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Guards The Log
Arrows Firecracker Barbarian Barrel The Log Electro Wizard
Arrows Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel Guards The Log
Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker Barbarian Barrel
Arrows The Log Firecracker
Guards Electro Wizard
Firecracker Arrows Barbarian Barrel The Log Electro Wizard
Arrows Firecracker
Firecracker Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Barbarian Barrel The Log
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel The Log Electro Wizard
Arrows Firecracker Barbarian Barrel The Log
The Log
Arrows
The Log
Arrows Barbarian Barrel The Log
Arrows Firecracker The Log Barbarian Barrel
Arrows Firecracker The Log Barbarian Barrel Electro Wizard
Arrows The Log
Arrows Firecracker Barbarian Barrel The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker The Log
Electro Wizard Barbarian Barrel Guards
Arrows Firecracker Electro Wizard
Arrows The Log Barbarian Barrel
Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Barbarian Barrel The Log Electro Wizard
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: