My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince Sparky Mighty Miner
Giant Snowball
Hog Rider Goblin Barrel Mighty Miner
Zap
Firecracker Goblin Barrel Prince Sparky Mighty Miner
Barbarian Barrel
Firecracker Goblin Barrel Electro Wizard Sparky
The Log
Firecracker Hog Rider Goblin Barrel Prince Sparky
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel Prince Electro Wizard Sparky
Fireball
Firecracker Hog Rider Goblin Barrel Electro Wizard Sparky Mighty Miner
Poison
Firecracker Electro Wizard Sparky
Lightning
Prince Electro Wizard Sparky Mighty Miner
Rocket
Hog Rider Prince Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Sparky Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Hog Rider Electro Wizard Mighty Miner Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Goblin Barrel Prince Mighty Miner
Firecracker
Hog Rider Goblin Barrel Prince Sparky
Hog Rider
Arrows Firecracker Goblin Barrel Prince Electro Wizard
Goblin Barrel
Prince Mighty Miner Arrows Firecracker Hog Rider Sparky
Prince
Goblin Barrel Arrows Firecracker Hog Rider Electro Wizard
Electro Wizard
Hog Rider Prince Sparky
Sparky
Arrows Firecracker Goblin Barrel Electro Wizard
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 0 5

Arrows
Prince Sparky
Firecracker
Prince Electro Wizard
Hog Rider
Goblin Barrel
Prince
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Prince
Sparky
Arrows
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Sparky Firecracker Prince Electro Wizard
Prince Sparky Electro Wizard
Prince Sparky Firecracker Electro Wizard
Arrows Firecracker Prince Sparky
Arrows Firecracker Electro Wizard
Electro Wizard Arrows Firecracker
Arrows Electro Wizard Sparky
Sparky Mighty Miner Prince
Firecracker Prince Electro Wizard Sparky
Electro Wizard Arrows Firecracker
Arrows Firecracker Electro Wizard
Prince Sparky Electro Wizard
Sparky Arrows Firecracker Prince Electro Wizard
Sparky Prince Electro Wizard
Prince Electro Wizard Sparky
Sparky Arrows Firecracker Prince Electro Wizard
Arrows Firecracker Prince Electro Wizard
Arrows Firecracker Electro Wizard
Sparky Prince Electro Wizard
Arrows Firecracker Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Electro Wizard Sparky
Electro Wizard Arrows Firecracker Prince
Prince Electro Wizard Sparky
Prince Electro Wizard Sparky
Prince Sparky Mighty Miner
Arrows Firecracker Electro Wizard
Prince Sparky Electro Wizard
Mighty Miner Prince Sparky
Electro Wizard Firecracker Prince Sparky
Sparky
Prince Sparky
Arrows Prince Electro Wizard
Prince Sparky
Firecracker Sparky
Electro Wizard Sparky Firecracker Prince Mighty Miner
Arrows Firecracker Electro Wizard Sparky Mighty Miner
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard
Arrows Sparky
Arrows Firecracker Prince Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Prince Electro Wizard Sparky
Firecracker Arrows Prince Electro Wizard Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Prince Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Arrows Firecracker Prince Electro Wizard Sparky
Arrows Firecracker
Prince Sparky
Arrows
Prince Sparky
Arrows
Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard Sparky
Arrows Prince Sparky
Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Electro Wizard Sparky
Mighty Miner Prince Sparky
Arrows Firecracker Sparky
Electro Wizard Prince
Arrows Firecracker Electro Wizard
Arrows
Firecracker Prince Electro Wizard Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Prince Sparky
Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Prince Electro Wizard Sparky
Prince Sparky
Firecracker Sparky

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