My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Prince
Giant Snowball
Hog Rider Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch Prince
Barbarian Barrel
Firecracker Royal Hogs Witch Executioner
The Log
Firecracker Hog Rider Royal Hogs Witch Prince
Earthquake
Firecracker Hog Rider Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Hog Rider Royal Hogs Witch Prince Executioner
Fireball
Firecracker Hog Rider Royal Hogs Witch Executioner
Poison
Firecracker Royal Hogs Witch Executioner
Lightning
Witch Prince Executioner
Rocket
Hog Rider Royal Hogs Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Hog Rider Royal Hogs Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Mirror Prince
Firecracker
Hog Rider Royal Hogs Mirror Prince
Hog Rider
Arrows Firecracker Mirror Witch Prince Executioner
Royal Hogs
Arrows Firecracker Executioner
Mirror
Arrows Firecracker Hog Rider
Witch
Hog Rider Prince
Prince
Arrows Firecracker Hog Rider Witch
Executioner
Hog Rider Royal Hogs

Defense Synergies 1 6

Arrows
Mirror Prince
Firecracker
Mirror Prince
Hog Rider
Royal Hogs
Mirror
Arrows Firecracker Executioner
Witch
Prince
Prince
Arrows Firecracker Witch Executioner
Executioner
Mirror Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Witch Prince Executioner
Witch Prince Executioner
Witch Prince Firecracker
Arrows Firecracker Prince
Arrows Firecracker Executioner
Arrows Firecracker Witch Executioner
Arrows
Witch Prince
Firecracker Prince
Witch Executioner Arrows Firecracker
Arrows Executioner Firecracker Witch
Prince Witch
Executioner Arrows Firecracker Witch Prince
Prince
Prince
Arrows Firecracker Witch Prince Executioner
Arrows Firecracker Witch Prince Executioner
Arrows Witch Executioner Firecracker
Prince
Arrows Firecracker Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Arrows Firecracker Prince Executioner
Witch Prince
Prince
Witch Prince Executioner
Arrows Firecracker Executioner Witch
Prince Witch
Prince
Firecracker Witch Prince
Witch
Witch Prince
Arrows Prince
Prince Witch Executioner
Firecracker Witch Executioner
Witch Firecracker Prince Executioner
Arrows Executioner Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Prince
Executioner Arrows Firecracker
Arrows Firecracker Executioner Witch
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Prince
Firecracker Arrows Prince
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Prince Executioner
Arrows Firecracker Witch
Prince
Arrows
Prince
Arrows
Arrows Firecracker Witch Executioner
Witch
Arrows Firecracker Witch Executioner
Arrows Witch Prince
Arrows Firecracker
Arrows Firecracker Witch Executioner
Firecracker Witch
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Witch Prince
Arrows Firecracker Witch Executioner
Arrows
Firecracker Prince Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Prince Executioner
Firecracker Witch
Firecracker Witch Executioner
Firecracker Witch Prince Executioner
Prince
Firecracker

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