My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon
Giant Snowball
Hog Rider Guards Balloon Lumberjack
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Wizard Guards Lumberjack
The Log
Firecracker Hog Rider Guards Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Wizard Guards Balloon Lumberjack
Fireball
Firecracker Hog Rider Wizard Balloon Lumberjack
Poison
Firecracker Wizard Guards Balloon
Lightning
Wizard Balloon Lumberjack Goblinstein
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Hog Rider Lumberjack Wizard Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Lumberjack
Firecracker
Hog Rider Balloon Lumberjack
Hog Rider
Arrows Firecracker Wizard Guards Balloon Lumberjack
Wizard
Hog Rider Balloon Lumberjack
Guards
Hog Rider Lumberjack
Balloon
Arrows Lumberjack Firecracker Hog Rider Wizard
Lumberjack
Balloon Arrows Firecracker Hog Rider Wizard Guards
Goblinstein

Defense Synergies 0 6

Arrows
Lumberjack
Firecracker
Guards Lumberjack
Hog Rider
Wizard
Guards Lumberjack
Guards
Firecracker Wizard Lumberjack
Balloon
Lumberjack
Arrows Firecracker Wizard Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Lumberjack Firecracker
Lumberjack
Lumberjack Firecracker Guards
Arrows Firecracker Lumberjack
Arrows Firecracker Guards Lumberjack
Arrows Firecracker Wizard
Arrows
Lumberjack
Guards Firecracker Lumberjack
Guards Arrows Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Lumberjack Wizard Guards
Wizard Arrows Firecracker Guards Lumberjack
Lumberjack
Lumberjack Goblinstein
Wizard Arrows Firecracker Lumberjack
Arrows Firecracker Wizard Guards Lumberjack
Arrows Wizard Firecracker Guards Lumberjack
Lumberjack
Wizard Arrows Firecracker Guards Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Firecracker Wizard Lumberjack
Guards Lumberjack
Guards Lumberjack
Guards Lumberjack
Arrows Firecracker Wizard Goblinstein
Guards Lumberjack
Lumberjack
Goblinstein Firecracker
Guards
Guards Lumberjack
Arrows Guards
Wizard Guards Lumberjack
Wizard Firecracker
Guards Firecracker Lumberjack Goblinstein
Arrows Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Wizard Arrows Firecracker Goblinstein
Arrows Firecracker Wizard Goblinstein
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Guards Lumberjack
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard Goblinstein
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Guards Goblinstein
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Guards Goblinstein
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker
Firecracker Wizard

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