My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Miner
Giant Snowball
Minion Horde Skeleton Army Witch Miner
Zap
Firecracker Minion Horde Skeleton Army Witch
Barbarian Barrel
Firecracker Wizard Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Minion Horde Skeleton Army Witch
Royal Delivery
Firecracker Minion Horde Wizard Skeleton Army Witch Miner
Fireball
Firecracker Minion Horde Wizard Skeleton Army Witch
Poison
Firecracker Minion Horde Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Miner Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Miner
Firecracker
Miner Giant
Minion Horde
Miner Giant
Giant
Arrows Miner Firecracker Minion Horde Wizard Witch
Wizard
Giant Miner
Skeleton Army
Witch
Giant Miner
Miner
Firecracker Minion Horde Giant Arrows Wizard Witch

Defense Synergies 0 2

Arrows
Firecracker
Skeleton Army
Minion Horde
Giant
Wizard
Skeleton Army
Skeleton Army
Firecracker Wizard
Witch
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Skeleton Army Firecracker Witch
Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Witch Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Firecracker
Minion Horde Arrows Firecracker Wizard Witch
Arrows
Minion Horde Witch Skeleton Army
Skeleton Army Firecracker Minion Horde Miner
Minion Horde Skeleton Army Witch Arrows Firecracker Wizard
Arrows Minion Horde Firecracker Wizard Witch
Minion Horde Skeleton Army Wizard Witch
Wizard Skeleton Army Arrows Firecracker Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Arrows Firecracker Skeleton Army Witch
Arrows Firecracker Minion Horde Wizard Skeleton Army Witch
Arrows Wizard Witch Firecracker
Wizard Skeleton Army Arrows Firecracker Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Firecracker Wizard Miner
Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Witch
Arrows Firecracker Wizard Minion Horde Witch
Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army
Minion Horde Firecracker Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Arrows
Skeleton Army Minion Horde Wizard Witch
Wizard Firecracker Minion Horde Skeleton Army Witch
Skeleton Army Witch Firecracker Minion Horde
Arrows Firecracker Minion Horde Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker Miner
Arrows Minion Horde Miner
Arrows Firecracker
Wizard Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Minion Horde Witch
Arrows Firecracker Minion Horde Wizard Witch
Arrows Firecracker Wizard
Arrows Miner Firecracker Wizard
Minion Horde
Firecracker Miner Arrows Minion Horde Wizard
Arrows Firecracker Wizard
Firecracker Miner
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard Witch
Arrows Firecracker Minion Horde Wizard
Arrows
Minion Horde
Arrows Firecracker Wizard
Arrows Firecracker Wizard Witch Miner
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Firecracker Wizard Witch
Minion Horde Witch
Arrows Firecracker Miner Wizard Witch
Arrows Wizard Witch Miner
Miner Arrows Firecracker
Arrows Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard Miner
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker Wizard
Minion Horde Skeleton Army Witch
Arrows Firecracker Wizard Witch
Arrows
Miner Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde
Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Miner
Firecracker Wizard

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