My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Dark Prince
Giant Snowball
Minion Horde Musketeer Guards Witch
Zap
Firecracker Minion Horde Guards Dark Prince Witch
Barbarian Barrel
Firecracker Musketeer Guards Dark Prince Witch
The Log
Firecracker Mini P.E.K.K.A Musketeer Guards Dark Prince Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Minion Horde Guards Witch
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Musketeer Guards Dark Prince Witch
Fireball
Firecracker Minion Horde Musketeer Witch
Poison
Firecracker Minion Horde Musketeer Guards Witch
Lightning
Mini P.E.K.K.A Musketeer Dark Prince Witch
Rocket
Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Mini P.E.K.K.A Musketeer Dark Prince Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince
Firecracker
Mini P.E.K.K.A Dark Prince
Minion Horde
Dark Prince
Mini P.E.K.K.A
Arrows Firecracker Musketeer Dark Prince
Musketeer
Mini P.E.K.K.A Dark Prince
Guards
Dark Prince
Arrows Firecracker Minion Horde Mini P.E.K.K.A Musketeer Witch
Witch
Dark Prince

Defense Synergies 1 12

Arrows
Mini P.E.K.K.A Dark Prince
Firecracker
Mini P.E.K.K.A Musketeer Guards Dark Prince
Minion Horde
Mini P.E.K.K.A
Arrows Firecracker Musketeer Guards Witch
Musketeer
Guards Firecracker Mini P.E.K.K.A Dark Prince
Guards
Musketeer Firecracker Mini P.E.K.K.A Witch
Dark Prince
Arrows Firecracker Musketeer Witch
Witch
Mini P.E.K.K.A Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Firecracker Musketeer Dark Prince Witch
Minion Horde Mini P.E.K.K.A Witch Musketeer Dark Prince
Minion Horde Mini P.E.K.K.A Witch Firecracker Musketeer Guards Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker Musketeer Guards Dark Prince
Minion Horde Musketeer Arrows Firecracker Witch
Arrows Musketeer
Minion Horde Mini P.E.K.K.A Witch Musketeer
Guards Firecracker Minion Horde Mini P.E.K.K.A Musketeer Dark Prince
Minion Horde Guards Witch Arrows Firecracker Musketeer Dark Prince
Arrows Minion Horde Musketeer Firecracker Witch
Minion Horde Mini P.E.K.K.A Musketeer Guards Dark Prince Witch
Arrows Firecracker Minion Horde Mini P.E.K.K.A Guards Dark Prince Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Arrows Firecracker Mini P.E.K.K.A Musketeer Dark Prince Witch
Arrows Firecracker Minion Horde Musketeer Guards Dark Prince Witch
Arrows Witch Firecracker Musketeer Guards Dark Prince
Mini P.E.K.K.A Musketeer
Dark Prince Arrows Firecracker Minion Horde Mini P.E.K.K.A Musketeer Guards Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Dark Prince Witch
Arrows Firecracker Mini P.E.K.K.A Musketeer
Guards Minion Horde Mini P.E.K.K.A Musketeer Dark Prince Witch
Mini P.E.K.K.A Guards Dark Prince Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Musketeer Guards Dark Prince Witch
Arrows Firecracker Minion Horde Musketeer Witch
Mini P.E.K.K.A Guards Dark Prince Minion Horde Musketeer Witch
Mini P.E.K.K.A Minion Horde Dark Prince
Minion Horde Firecracker Mini P.E.K.K.A Dark Prince Witch
Witch Minion Horde Musketeer Guards
Minion Horde Mini P.E.K.K.A Musketeer Guards Dark Prince Witch
Arrows Guards Dark Prince
Mini P.E.K.K.A Dark Prince Minion Horde Guards Witch
Firecracker Minion Horde Musketeer Witch
Guards Witch Firecracker Minion Horde Mini P.E.K.K.A Musketeer Dark Prince
Arrows Firecracker Minion Horde Mini P.E.K.K.A Musketeer Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Musketeer Guards
Arrows Firecracker Musketeer
Arrows Minion Horde
Arrows Firecracker Musketeer Guards Dark Prince
Arrows Firecracker Minion Horde Dark Prince
Arrows Firecracker Minion Horde Musketeer Witch
Arrows Firecracker Minion Horde Musketeer Witch
Arrows Firecracker
Arrows Firecracker
Minion Horde Mini P.E.K.K.A Musketeer Guards
Firecracker Arrows Minion Horde Musketeer Dark Prince
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Minion Horde Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Minion Horde Musketeer Witch
Arrows Firecracker Minion Horde Musketeer
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Dark Prince
Arrows Firecracker Witch
Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows Firecracker Dark Prince Witch
Minion Horde Witch
Arrows Firecracker Musketeer Witch
Arrows Musketeer Witch
Arrows Firecracker Musketeer
Arrows Firecracker Minion Horde Musketeer Witch
Firecracker Minion Horde Musketeer Guards Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Musketeer
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker
Minion Horde Musketeer Guards Dark Prince Witch
Arrows Firecracker Musketeer Witch
Arrows
Firecracker Minion Horde Mini P.E.K.K.A Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Minion Horde Musketeer Dark Prince
Firecracker Minion Horde Musketeer Guards Witch
Firecracker Musketeer Witch
Firecracker Musketeer Dark Prince Witch
Firecracker

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