My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Minion Horde Little Prince
Zap
Firecracker Minion Horde Royal Giant Little Prince
Barbarian Barrel
Firecracker Little Prince
The Log
Firecracker Royal Giant Mini P.E.K.K.A Little Prince
Earthquake
Firecracker
Arrows
Firecracker Minion Horde Little Prince
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Little Prince
Fireball
Firecracker Minion Horde Little Prince
Poison
Firecracker Minion Horde Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Minion Horde Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Void Little Prince Mini P.E.K.K.A Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Void

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Void Mini P.E.K.K.A
Firecracker
Royal Giant Mini P.E.K.K.A
Minion Horde
Rage Royal Giant
Royal Giant
Arrows Firecracker Minion Horde Void
Mini P.E.K.K.A
Arrows Firecracker Rage Little Prince
Rage
Minion Horde Mini P.E.K.K.A
Void
Arrows Royal Giant
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 3

Arrows
Void Mini P.E.K.K.A Little Prince
Firecracker
Mini P.E.K.K.A
Minion Horde
Royal Giant
Mini P.E.K.K.A
Arrows Firecracker
Rage
Void
Arrows
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Void
Minion Horde Mini P.E.K.K.A Firecracker
Minion Horde Mini P.E.K.K.A Void
Minion Horde Mini P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Minion Horde Arrows Firecracker Void Little Prince
Arrows Void
Minion Horde Mini P.E.K.K.A
Firecracker Minion Horde Mini P.E.K.K.A Little Prince
Minion Horde Arrows Firecracker
Arrows Minion Horde Firecracker
Minion Horde Mini P.E.K.K.A
Arrows Firecracker Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Minion Horde Little Prince
Arrows Firecracker Little Prince
Mini P.E.K.K.A
Arrows Firecracker Minion Horde Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void
Void Arrows Firecracker Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Firecracker Minion Horde
Mini P.E.K.K.A Minion Horde Void
Mini P.E.K.K.A Minion Horde
Minion Horde Void Firecracker Mini P.E.K.K.A
Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Void
Mini P.E.K.K.A Minion Horde
Firecracker Minion Horde
Firecracker Minion Horde Mini P.E.K.K.A Little Prince
Arrows Firecracker Minion Horde Mini P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Minion Horde
Arrows Firecracker Void
Arrows Minion Horde Void
Arrows Firecracker Void
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Void Firecracker
Minion Horde Mini P.E.K.K.A Void
Firecracker Void Arrows Minion Horde
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Minion Horde Void
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Void Little Prince
Minion Horde Void
Arrows Void
Void
Arrows Minion Horde Void
Arrows Firecracker Little Prince
Minion Horde
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Minion Horde Void Little Prince
Firecracker Minion Horde Void
Minion Horde Mini P.E.K.K.A Void
Void Arrows Minion Horde
Void Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker
Minion Horde Void
Arrows Firecracker
Arrows
Void Firecracker Minion Horde Mini P.E.K.K.A
Arrows Firecracker
Void Arrows
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker Void
Void Firecracker Little Prince
Firecracker Void
Void

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