My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Firecracker Minion Horde Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Giant Skeleton Electro Wizard
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Firecracker Minion Horde Electro Wizard Inferno Dragon
Poison
Firecracker Minion Horde Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Valkyrie Electro Wizard Inferno Dragon Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Giant Skeleton
Firecracker
Valkyrie Mirror Giant Skeleton Inferno Dragon
Minion Horde
Mirror Giant Skeleton
Valkyrie
Firecracker Giant Skeleton Electro Wizard
Mirror
Arrows Firecracker Minion Horde Giant Skeleton
Giant Skeleton
Arrows Firecracker Minion Horde Valkyrie Mirror Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton
Inferno Dragon
Firecracker

Defense Synergies 3 11

Arrows
Mirror Valkyrie Giant Skeleton
Firecracker
Valkyrie Mirror Giant Skeleton Electro Wizard
Minion Horde
Mirror
Valkyrie
Firecracker Arrows Mirror Electro Wizard
Mirror
Arrows Minion Horde Firecracker Valkyrie Electro Wizard Inferno Dragon
Giant Skeleton
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Valkyrie Mirror Giant Skeleton Inferno Dragon
Inferno Dragon
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Electro Wizard
Minion Horde Inferno Dragon Firecracker Valkyrie Electro Wizard
Minion Horde Valkyrie Giant Skeleton Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie Electro Wizard
Minion Horde Electro Wizard Inferno Dragon Arrows Firecracker
Arrows Valkyrie Giant Skeleton Electro Wizard
Minion Horde Inferno Dragon
Firecracker Minion Horde Valkyrie Giant Skeleton Electro Wizard
Minion Horde Valkyrie Electro Wizard Arrows Firecracker Giant Skeleton
Arrows Minion Horde Inferno Dragon Firecracker Electro Wizard
Minion Horde Valkyrie Giant Skeleton Electro Wizard
Valkyrie Arrows Firecracker Minion Horde Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde Electro Wizard Inferno Dragon
Minion Horde Arrows Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Firecracker Minion Horde Electro Wizard
Arrows Valkyrie Firecracker Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Firecracker Minion Horde Giant Skeleton Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Inferno Dragon
Giant Skeleton Minion Horde Valkyrie Electro Wizard
Valkyrie Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Valkyrie Inferno Dragon
Arrows Firecracker Minion Horde Electro Wizard
Minion Horde Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Valkyrie Inferno Dragon
Minion Horde Giant Skeleton Electro Wizard Firecracker Valkyrie Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Valkyrie
Firecracker Minion Horde Valkyrie
Electro Wizard Firecracker Minion Horde Valkyrie Giant Skeleton Inferno Dragon
Arrows Valkyrie Firecracker Minion Horde Giant Skeleton Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Valkyrie Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Minion Horde Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Minion Horde Valkyrie
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker
Minion Horde Electro Wizard
Firecracker Arrows Minion Horde Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Firecracker Valkyrie
Minion Horde Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Minion Horde Electro Wizard
Electro Wizard Firecracker Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Arrows Firecracker
Minion Horde Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Minion Horde Valkyrie Electro Wizard
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard
Inferno Dragon
Firecracker

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