My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon
Zap
Firecracker Minion Horde Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Wizard Skeleton Army Inferno Dragon
Fireball
Firecracker Minion Horde Wizard Skeleton Army Inferno Dragon
Poison
Firecracker Minion Horde Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Skeleton Army Inferno Dragon Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem
Firecracker
Golem Inferno Dragon
Minion Horde
Rage Golem
Wizard
Rage Golem
Rage
Minion Horde Wizard
Skeleton Army
Golem
Arrows Firecracker Minion Horde Wizard
Inferno Dragon
Firecracker

Defense Synergies 0 3

Arrows
Firecracker
Skeleton Army
Minion Horde
Wizard
Skeleton Army
Rage
Skeleton Army
Firecracker Wizard Inferno Dragon
Golem
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Skeleton Army Inferno Dragon Firecracker
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Firecracker
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Firecracker
Minion Horde Inferno Dragon Arrows Firecracker Wizard
Arrows
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Firecracker Minion Horde
Minion Horde Skeleton Army Arrows Firecracker Wizard
Arrows Minion Horde Inferno Dragon Firecracker Wizard
Minion Horde Skeleton Army Wizard
Wizard Skeleton Army Arrows Firecracker Minion Horde
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Wizard Arrows Firecracker Skeleton Army
Arrows Firecracker Minion Horde Wizard Skeleton Army
Arrows Wizard Firecracker Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Arrows Firecracker Minion Horde
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Firecracker Wizard Inferno Dragon
Skeleton Army Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Arrows Firecracker Wizard Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army Inferno Dragon
Minion Horde Firecracker Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Minion Horde
Skeleton Army Arrows
Skeleton Army Minion Horde Wizard
Wizard Firecracker Minion Horde Skeleton Army
Skeleton Army Firecracker Minion Horde Inferno Dragon
Arrows Firecracker Minion Horde Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Minion Horde
Arrows Firecracker
Wizard Arrows Firecracker Minion Horde
Arrows Firecracker Wizard Minion Horde
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minion Horde
Firecracker Arrows Minion Horde Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard
Arrows Firecracker Minion Horde Wizard
Arrows
Minion Horde
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Firecracker Wizard
Minion Horde Inferno Dragon
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker Wizard
Minion Horde Skeleton Army
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Inferno Dragon
Firecracker Wizard

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