My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Ice Golem Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Earthquake Valkyrie Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Earthquake

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake
Firecracker
Hog Rider Ice Golem Earthquake Valkyrie
Ice Golem
Hog Rider Firecracker Electro Wizard
Earthquake
Hog Rider Arrows Firecracker
Valkyrie
Hog Rider Firecracker Electro Wizard
Hog Rider
Arrows Firecracker Ice Golem Earthquake Valkyrie Electro Wizard
Inferno Tower
Electro Wizard
Ice Golem Valkyrie Hog Rider

Defense Synergies 4 11

Arrows
Ice Golem Valkyrie Inferno Tower
Firecracker
Ice Golem Valkyrie Earthquake Inferno Tower Electro Wizard
Ice Golem
Firecracker Inferno Tower Arrows Earthquake Electro Wizard
Earthquake
Firecracker Ice Golem Inferno Tower
Valkyrie
Firecracker Arrows Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Ice Golem Electro Wizard Arrows Firecracker Earthquake Valkyrie
Electro Wizard
Inferno Tower Firecracker Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Ice Golem Valkyrie Inferno Tower Electro Wizard
Inferno Tower Firecracker Valkyrie Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Inferno Tower Firecracker Valkyrie Electro Wizard
Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Earthquake Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker
Earthquake Arrows Ice Golem Valkyrie Inferno Tower Electro Wizard
Inferno Tower
Firecracker Ice Golem Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Arrows Firecracker Ice Golem Earthquake
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Earthquake Valkyrie Electro Wizard
Valkyrie Arrows Firecracker Earthquake Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Arrows Firecracker Valkyrie Inferno Tower Electro Wizard
Arrows Firecracker Valkyrie Electro Wizard
Arrows Earthquake Valkyrie Firecracker Ice Golem Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Arrows Firecracker Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Inferno Tower Electro Wizard
Electro Wizard Arrows Firecracker Ice Golem Valkyrie
Ice Golem Valkyrie Inferno Tower Electro Wizard
Valkyrie Ice Golem Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Arrows Firecracker Ice Golem Electro Wizard
Ice Golem Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Firecracker Ice Golem Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower
Arrows Valkyrie Electro Wizard
Ice Golem Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Electro Wizard Firecracker Ice Golem Valkyrie
Arrows Valkyrie Firecracker Ice Golem Earthquake Inferno Tower Electro Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Ice Golem
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker Ice Golem
Arrows Firecracker
Electro Wizard
Firecracker Arrows Earthquake Valkyrie Electro Wizard
Arrows Firecracker
Earthquake Firecracker Ice Golem
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Ice Golem
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake Electro Wizard
Arrows Firecracker Earthquake Valkyrie
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Ice Golem Earthquake Valkyrie
Arrows Firecracker Earthquake Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Ice Golem Electro Wizard
Electro Wizard Firecracker
Arrows Earthquake
Arrows Firecracker Electro Wizard
Arrows Firecracker Earthquake
Earthquake Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker Ice Golem Earthquake
Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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