My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Inferno Tower Sparky
Barbarian Barrel
Firecracker Inferno Tower Executioner Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Executioner P.E.K.K.A Sparky
Fireball
Firecracker Inferno Tower Executioner Sparky
Poison
Firecracker Inferno Tower Executioner Sparky
Lightning
Inferno Tower Executioner Sparky
Rocket
Inferno Tower Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Executioner P.E.K.K.A Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Inferno Tower Executioner Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Void Inferno Tower

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Sparky Mega Knight
Firecracker
P.E.K.K.A Sparky Mega Knight
Inferno Tower
Void
Arrows
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Executioner
Sparky
Arrows Firecracker
Mega Knight
Arrows Firecracker Executioner

Defense Synergies 2 8

Arrows
Void Mega Knight Inferno Tower P.E.K.K.A Sparky
Firecracker
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower
Arrows Firecracker Mega Knight
Void
Arrows
Executioner
Mega Knight
P.E.K.K.A
Arrows Firecracker
Sparky
Arrows
Mega Knight
Arrows Firecracker Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Void Executioner Sparky
Inferno Tower P.E.K.K.A Sparky Firecracker Executioner Mega Knight
Inferno Tower P.E.K.K.A Sparky Mega Knight Void Executioner
Inferno Tower P.E.K.K.A Sparky Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Sparky Mega Knight
Arrows Firecracker Executioner Mega Knight
Inferno Tower Arrows Firecracker Void Executioner
Arrows Inferno Tower Void P.E.K.K.A Sparky Mega Knight
Inferno Tower P.E.K.K.A Sparky
Firecracker Inferno Tower Sparky Mega Knight
Executioner Arrows Firecracker Mega Knight
Arrows Inferno Tower Executioner Firecracker
Inferno Tower P.E.K.K.A Sparky Mega Knight
Executioner Sparky Mega Knight Arrows Firecracker P.E.K.K.A
Inferno Tower P.E.K.K.A Sparky Mega Knight
Inferno Tower P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Inferno Tower Executioner P.E.K.K.A
Arrows Mega Knight Firecracker Executioner
Arrows Executioner Firecracker Mega Knight
P.E.K.K.A Sparky Inferno Tower
Mega Knight Arrows Firecracker Executioner P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Void P.E.K.K.A Sparky
Void Arrows Firecracker Executioner Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Sparky
P.E.K.K.A Mega Knight Inferno Tower Sparky
Inferno Tower P.E.K.K.A Executioner Sparky Mega Knight
Arrows Firecracker Executioner
P.E.K.K.A Sparky Inferno Tower Void
Inferno Tower P.E.K.K.A Mega Knight Sparky
Void P.E.K.K.A Mega Knight Firecracker Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Inferno Tower Sparky
P.E.K.K.A Mega Knight Arrows Void
P.E.K.K.A Mega Knight Inferno Tower Executioner Sparky
Firecracker Executioner Sparky Mega Knight
Inferno Tower Sparky Firecracker Executioner P.E.K.K.A
Arrows Executioner Mega Knight Firecracker Inferno Tower P.E.K.K.A Sparky
Arrows Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Sparky
Arrows Firecracker Void Executioner
Arrows Void Sparky
Arrows Firecracker Void Sparky
Executioner Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner Sparky
Arrows Firecracker Executioner
Arrows Void Firecracker
Void Sparky
Firecracker Void Arrows Sparky
Void Arrows Firecracker Executioner
Firecracker Void Executioner Sparky
Arrows Firecracker Void
Arrows Firecracker Sparky
Arrows Firecracker Executioner Sparky
Arrows Firecracker Executioner Sparky Mega Knight
Arrows Sparky
Sparky
Void Arrows Firecracker Executioner Sparky Mega Knight
Arrows Firecracker Void Mega Knight
Void Sparky Mega Knight
Arrows Void
Void Sparky
Arrows Void
Arrows Firecracker Executioner Sparky Mega Knight
Arrows Firecracker Void Executioner Sparky
Void Arrows Sparky Mega Knight
Void Arrows Firecracker Sparky
Arrows Firecracker Void Executioner Sparky
Firecracker Void
Void Sparky
Void Arrows Sparky Mega Knight
Void Arrows Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Firecracker Sparky
Void
Arrows Firecracker Executioner
Arrows
Void Firecracker Executioner Sparky Mega Knight
Arrows Firecracker Executioner
Void Arrows Sparky
Firecracker Executioner P.E.K.K.A Sparky Mega Knight
Firecracker Sparky
Firecracker Void Executioner
Void Firecracker Executioner Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Void Sparky Mega Knight
Void

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