My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Baby Dragon P.E.K.K.A
Fireball
Firecracker Inferno Tower Wizard Baby Dragon
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard Baby Dragon Goblinstein
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Baby Dragon Inferno Tower Wizard Goblin Machine Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Baby Dragon Inferno Tower

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Baby Dragon P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
Baby Dragon
Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon
Goblin Machine
Goblinstein

Defense Synergies 0 8

Arrows
Inferno Tower P.E.K.K.A
Firecracker
Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower
Arrows Firecracker Baby Dragon
Wizard
P.E.K.K.A
Baby Dragon
Firecracker Inferno Tower P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Baby Dragon
Inferno Tower P.E.K.K.A Firecracker
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Baby Dragon
Inferno Tower Arrows Firecracker Wizard Baby Dragon
Arrows Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower
Arrows Firecracker Wizard Baby Dragon
Arrows Inferno Tower Firecracker Wizard Baby Dragon
Inferno Tower P.E.K.K.A Wizard
Wizard Arrows Firecracker Baby Dragon P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Arrows Firecracker Inferno Tower P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon
Arrows Wizard Baby Dragon Firecracker
P.E.K.K.A Inferno Tower
Wizard Arrows Firecracker Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon
P.E.K.K.A Inferno Tower
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Firecracker Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Inferno Tower Wizard
Wizard Firecracker Baby Dragon
Inferno Tower Firecracker Baby Dragon P.E.K.K.A
Arrows Firecracker Inferno Tower Wizard Baby Dragon P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker
Wizard Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon Goblin Machine
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard
Firecracker Arrows Wizard Goblin Machine
Arrows Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows
Arrows Firecracker Wizard Baby Dragon Goblin Machine
Arrows Firecracker Wizard Baby Dragon Goblin Machine
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Firecracker Wizard Baby Dragon Goblin Machine
Arrows Firecracker Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker P.E.K.K.A
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
P.E.K.K.A
Firecracker Wizard

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