My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Goblin Cage Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Firecracker
Barbarian Barrel
Firecracker Goblin Cage
The Log
Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Goblin Cage
Fireball
Firecracker Mega Minion Goblin Cage
Poison
Firecracker Mega Minion Goblin Cage
Lightning
Mega Minion Goblin Cage Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Mega Minion Tornado Goblin Cage Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Mega Minion

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Mega Knight
Firecracker
Mega Minion Goblin Cage Tornado Mega Knight
Mega Minion
Arrows Firecracker Mega Knight
Goblin Cage
Firecracker The Log
Tornado
Firecracker The Log Mega Knight
The Log
Goblin Cage Tornado Mega Knight
Mega Knight
Arrows Firecracker Mega Minion Tornado The Log
Goblinstein

Defense Synergies 2 15

Arrows
Mega Knight Mega Minion Tornado
Firecracker
The Log Mega Minion Goblin Cage Tornado Mega Knight
Mega Minion
Arrows Firecracker Goblin Cage Tornado The Log Mega Knight
Goblin Cage
Firecracker Mega Minion Tornado The Log
Tornado
Arrows Firecracker Mega Minion Goblin Cage The Log Mega Knight
The Log
Firecracker Mega Minion Goblin Cage Tornado Mega Knight
Mega Knight
Arrows Firecracker Mega Minion Tornado The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Goblin Cage The Log
Firecracker Mega Minion Goblin Cage The Log Mega Knight
Goblin Cage Tornado Mega Knight Mega Minion
Goblin Cage Firecracker Mega Minion Mega Knight
Arrows Firecracker Goblin Cage Tornado The Log Mega Knight
Arrows Tornado The Log Firecracker Mega Minion Mega Knight
Mega Minion Tornado Arrows Firecracker Goblin Cage
Arrows Goblin Cage The Log Mega Knight
Goblin Cage Tornado
Tornado Firecracker Mega Knight
Arrows Firecracker Mega Minion Tornado The Log Mega Knight
Arrows Mega Minion Firecracker Tornado
Goblin Cage Mega Knight The Log
Mega Knight Arrows Firecracker Mega Minion Goblin Cage Tornado The Log
Goblin Cage Mega Knight
Tornado Goblin Cage The Log Mega Knight
Mega Knight Arrows Firecracker Goblin Cage Tornado
Arrows Goblin Cage Mega Knight Firecracker Mega Minion Tornado The Log
Arrows Goblin Cage Tornado The Log Firecracker Mega Minion Mega Knight
Goblin Cage Tornado
Mega Knight Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage
Arrows Firecracker Mega Minion The Log Mega Knight
Mega Knight Goblin Cage The Log
Mega Knight Goblin Cage Tornado The Log
Goblin Cage Mega Knight
Arrows Firecracker Tornado
Mega Minion Goblin Cage
Mega Knight Goblin Cage
Goblin Cage Mega Knight Firecracker Mega Minion Tornado The Log
Mega Minion Goblin Cage
Mega Knight Mega Minion Goblin Cage
Mega Knight Arrows Goblin Cage Tornado The Log
Mega Knight Goblin Cage
Firecracker Goblin Cage Mega Knight
Firecracker Mega Minion Goblin Cage Tornado The Log
Arrows Mega Knight Firecracker Mega Minion Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Tornado The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Mega Minion Tornado
Arrows Firecracker Tornado The Log
Arrows The Log Firecracker Tornado
Arrows The Log Firecracker Tornado
Tornado
Firecracker Arrows Tornado The Log
Arrows Firecracker Tornado
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Tornado
Arrows Firecracker Mega Minion The Log Mega Knight
Arrows Firecracker Tornado The Log Mega Knight
The Log Mega Knight
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Firecracker Tornado The Log Mega Knight
Mega Minion
Arrows Firecracker The Log Tornado
Arrows Tornado The Log Mega Knight
Arrows Firecracker Tornado The Log
Arrows Firecracker Tornado
Firecracker Mega Minion
Mega Minion
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Mega Minion Tornado
Arrows The Log
Firecracker Mega Minion Mega Knight
Arrows The Log Firecracker
Arrows Tornado
Firecracker Mega Minion Mega Knight
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Mega Knight
Firecracker Mega Knight

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