My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Giant Skeleton Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Giant Skeleton Inferno Dragon
Giant Snowball
Inferno Dragon Little Prince
Zap
Firecracker Dark Prince Prince Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Dark Prince Giant Skeleton Little Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Inferno Dragon Little Prince
Fireball
Firecracker Inferno Dragon Little Prince
Poison
Firecracker Little Prince
Lightning
Mini P.E.K.K.A Dark Prince Prince Inferno Dragon Little Prince
Rocket
Prince Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Little Prince Mini P.E.K.K.A Dark Prince Inferno Dragon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Little Prince Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Firecracker
Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Inferno Dragon
Mini P.E.K.K.A
Arrows Firecracker Dark Prince Giant Skeleton Little Prince
Dark Prince
Prince Arrows Firecracker Mini P.E.K.K.A Little Prince
Prince
Dark Prince Arrows Firecracker Little Prince
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A
Inferno Dragon
Firecracker
Little Prince
Mini P.E.K.K.A Dark Prince Prince

Defense Synergies 0 12

Arrows
Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Little Prince
Firecracker
Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Firecracker
Dark Prince
Arrows Firecracker Prince Little Prince
Prince
Arrows Firecracker Dark Prince
Giant Skeleton
Arrows Firecracker Little Prince
Inferno Dragon
Little Prince
Arrows Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Inferno Dragon Firecracker Dark Prince Prince
Mini P.E.K.K.A Prince Dark Prince Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Firecracker Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Arrows Firecracker Dark Prince
Inferno Dragon Arrows Firecracker Little Prince
Arrows Giant Skeleton
Mini P.E.K.K.A Inferno Dragon Prince
Firecracker Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Little Prince
Arrows Firecracker Dark Prince Giant Skeleton
Arrows Inferno Dragon Firecracker
Mini P.E.K.K.A Prince Dark Prince Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Inferno Dragon Prince
Mini P.E.K.K.A Prince Inferno Dragon
Arrows Firecracker Mini P.E.K.K.A Dark Prince Prince
Arrows Firecracker Dark Prince Prince Little Prince
Arrows Firecracker Dark Prince Giant Skeleton Inferno Dragon Little Prince
Mini P.E.K.K.A Prince Inferno Dragon
Dark Prince Arrows Firecracker Mini P.E.K.K.A Prince Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Prince Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Arrows Firecracker
Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Dark Prince Prince Inferno Dragon
Giant Skeleton Firecracker Mini P.E.K.K.A Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Arrows Dark Prince Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Prince Giant Skeleton
Firecracker
Firecracker Mini P.E.K.K.A Dark Prince Prince Giant Skeleton Inferno Dragon Little Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Dark Prince Prince Giant Skeleton
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Prince
Firecracker Arrows Dark Prince Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince Prince
Arrows Firecracker Little Prince
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Firecracker Dark Prince Little Prince
Inferno Dragon
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Prince Giant Skeleton
Arrows Firecracker
Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Dark Prince Prince
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Dark Prince Prince
Firecracker Giant Skeleton
Firecracker
Firecracker Dark Prince Prince Giant Skeleton Little Prince

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