My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Monk
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A
Firecracker
Hog Rider Mini P.E.K.K.A P.E.K.K.A Monk
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Rage Electro Wizard
Hog Rider
Arrows Firecracker Rage Mini P.E.K.K.A Electro Wizard
Rage
Hog Rider Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider Rage
Monk
Firecracker

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A P.E.K.K.A Monk
Firecracker
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker
Hog Rider
Rage
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker P.E.K.K.A
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard Monk
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Electro Wizard Monk
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Monk
Arrows Firecracker Electro Wizard
Electro Wizard Arrows Firecracker
Arrows P.E.K.K.A Electro Wizard Monk
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Monk Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Monk
P.E.K.K.A Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Monk
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Electro Wizard Monk
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Monk
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Monk Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Electro Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A Monk
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Monk Arrows Electro Wizard
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Wizard Monk
Arrows Firecracker Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker Electro Wizard Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard Monk
P.E.K.K.A
Arrows Firecracker Monk
Electro Wizard
Arrows Firecracker Electro Wizard Monk
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker
Monk Arrows
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Monk
P.E.K.K.A
Firecracker Monk

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