My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Executioner
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Executioner
Fireball
Firecracker Hog Rider Wizard Executioner
Poison
Firecracker Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Executioner Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Hog Rider Wizard Executioner Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Mega Knight
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Wizard Electro Giant Mega Knight
Hog Rider
Arrows Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Executioner
Hog Rider Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Hog Rider Wizard Executioner

Defense Synergies 1 8

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Executioner Electro Giant
Hog Rider
Wizard
Mini P.E.K.K.A Mega Knight
Executioner
Mini P.E.K.K.A Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner
Mini P.E.K.K.A Firecracker Executioner Mega Knight
Mini P.E.K.K.A Mega Knight Executioner
Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Wizard Executioner
Arrows Electro Giant Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Executioner Arrows Firecracker Wizard Electro Giant Mega Knight
Arrows Executioner Firecracker Wizard
Mini P.E.K.K.A Mega Knight Wizard
Wizard Executioner Mega Knight Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Electro Giant Mega Knight
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Executioner
Arrows Mega Knight Firecracker Wizard Executioner
Arrows Wizard Executioner Firecracker Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Giant
Arrows Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Executioner Mega Knight
Arrows Firecracker Wizard Executioner Electro Giant
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Electro Giant
Mini P.E.K.K.A Mega Knight Wizard Executioner
Wizard Firecracker Executioner Electro Giant Mega Knight
Electro Giant Firecracker Mini P.E.K.K.A Executioner
Arrows Executioner Mega Knight Firecracker Mini P.E.K.K.A Wizard Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Wizard Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Executioner Electro Giant
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard
Arrows Firecracker Wizard Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Arrows Firecracker Wizard Electro Giant Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Electro Giant Wizard Executioner Mega Knight
Arrows Firecracker Wizard Executioner
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Executioner Electro Giant
Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Arrows Firecracker Wizard Executioner
Arrows Electro Giant
Firecracker Executioner Mega Knight
Electro Giant Firecracker
Firecracker Executioner
Firecracker Executioner Electro Giant Mega Knight
Firecracker Wizard Mega Knight

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