My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Wizard Little Prince
The Log
Firecracker Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Little Prince
Fireball
Firecracker Hog Rider Wizard Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Little Prince Mini P.E.K.K.A Hog Rider Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Little Prince Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Lightning Mega Knight
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Wizard Lightning Mega Knight Little Prince
Hog Rider
Arrows Firecracker Lightning Mini P.E.K.K.A Wizard Mega Knight Little Prince
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Lightning
Hog Rider Arrows Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Hog Rider Wizard
Little Prince
Mini P.E.K.K.A Hog Rider

Defense Synergies 1 7

Arrows
Mega Knight Mini P.E.K.K.A Lightning Little Prince
Firecracker
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Mega Knight
Lightning
Arrows
Mega Knight
Arrows Firecracker Wizard
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Wizard
Mini P.E.K.K.A Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Lightning
Mini P.E.K.K.A Firecracker Mega Knight
Lightning Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Lightning Arrows Firecracker Wizard Little Prince
Lightning Arrows Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight Little Prince
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Mini P.E.K.K.A Mega Knight Wizard Lightning
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lightning Mega Knight
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Wizard Little Prince
Arrows Wizard Firecracker Mega Knight Little Prince
Mini P.E.K.K.A
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wizard Lightning Mega Knight
Mega Knight Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Mega Knight
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Mega Knight
Lightning Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A
Lightning Mega Knight Arrows
Mini P.E.K.K.A Lightning Mega Knight Wizard
Wizard Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Lightning Little Prince
Arrows Mega Knight Firecracker Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Lightning
Arrows Firecracker Wizard Lightning
Lightning Mini P.E.K.K.A
Firecracker Lightning Arrows Wizard
Lightning Arrows Firecracker Wizard
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard
Lightning Arrows Firecracker Wizard Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Firecracker Mini P.E.K.K.A Wizard Mega Knight
Lightning Arrows Firecracker Wizard Mega Knight Little Prince
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Firecracker Wizard Mega Knight Little Prince
Arrows Firecracker Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Wizard Little Prince
Lightning Firecracker Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard Lightning
Lightning
Lightning Arrows Firecracker Wizard
Arrows
Lightning Firecracker Mini P.E.K.K.A Wizard Mega Knight
Arrows Firecracker Wizard Lightning
Lightning Arrows
Firecracker Mega Knight
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Mega Knight Little Prince

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