My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Prince P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Tornado Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A Prince Mega Knight
Firecracker
Mini P.E.K.K.A Mirror Tornado Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mirror Tornado Mega Knight
Mirror
Arrows Firecracker Mini P.E.K.K.A Tornado
Tornado
P.E.K.K.A Firecracker Mini P.E.K.K.A Mirror Mega Knight
Prince
Mega Knight Arrows Firecracker
P.E.K.K.A
Arrows Tornado Firecracker
Mega Knight
Prince Arrows Firecracker Mini P.E.K.K.A Tornado

Defense Synergies 4 15

Arrows
Mirror Mega Knight Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Firecracker
Mini P.E.K.K.A Mirror Tornado Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mirror Tornado
Mirror
Arrows Tornado Firecracker Mini P.E.K.K.A Mega Knight
Tornado
Mirror P.E.K.K.A Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Prince
Arrows Firecracker Tornado
P.E.K.K.A
Tornado Arrows Firecracker
Mega Knight
Arrows Firecracker Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Firecracker Prince Mega Knight
Mini P.E.K.K.A Tornado Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Tornado Prince P.E.K.K.A Mega Knight
Arrows Tornado Firecracker Mega Knight
Tornado Arrows Firecracker
Arrows P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tornado Prince
Tornado Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Firecracker Tornado
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince Mega Knight
Tornado Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Arrows Mega Knight Firecracker Tornado Prince
Arrows Tornado Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tornado Prince
Mega Knight Arrows Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Tornado
Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Firecracker Mini P.E.K.K.A Tornado Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince
P.E.K.K.A Mega Knight Arrows Tornado Prince
Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Arrows Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Mini P.E.K.K.A Tornado Prince
Firecracker Arrows Tornado Prince
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Tornado Mega Knight
Prince Mega Knight
Arrows Tornado
Tornado Prince
Arrows
Arrows Firecracker Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Tornado Prince Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Prince Mega Knight
Arrows Firecracker
Prince
Arrows Firecracker Tornado
Arrows
Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Prince Mega Knight
Prince P.E.K.K.A
Firecracker Mega Knight

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