My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Battle Ram Royal Ghost
The Log
Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Battle Ram P.E.K.K.A Royal Ghost Mother Witch
Fireball
Firecracker Battle Ram Mother Witch
Poison
Firecracker Mother Witch
Lightning
Mini P.E.K.K.A Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Royal Ghost Mini P.E.K.K.A Battle Ram Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Battle Ram Mother Witch
Firecracker
Mini P.E.K.K.A Battle Ram P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker The Log
Battle Ram
The Log Arrows Firecracker P.E.K.K.A Royal Ghost Mother Witch
P.E.K.K.A
Arrows Firecracker Battle Ram The Log Mother Witch
The Log
Battle Ram Mini P.E.K.K.A P.E.K.K.A
Royal Ghost
Battle Ram Mother Witch
Mother Witch
Arrows Battle Ram P.E.K.K.A Royal Ghost

Defense Synergies 3 10

Arrows
Mini P.E.K.K.A P.E.K.K.A Mother Witch
Firecracker
The Log Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Firecracker Royal Ghost Mother Witch
Battle Ram
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Royal Ghost Mother Witch
Royal Ghost
Mini P.E.K.K.A The Log Mother Witch
Mother Witch
Arrows Mini P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Firecracker Royal Ghost Mother Witch
Arrows Firecracker
Arrows P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Royal Ghost
Mother Witch Arrows Firecracker The Log Royal Ghost
Arrows Firecracker
Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker The Log Royal Ghost
Arrows The Log Firecracker Royal Ghost Mother Witch
Mini P.E.K.K.A P.E.K.K.A
Royal Ghost Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Arrows Firecracker Mini P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Mother Witch
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log Royal Ghost Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Royal Ghost
Arrows Firecracker The Log Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker The Log Mother Witch
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mother Witch
Arrows Firecracker The Log Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch
Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost
P.E.K.K.A
Firecracker

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