My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon Witch P.E.K.K.A
Fireball
Firecracker Skeleton Army Baby Dragon Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Baby Dragon The Log
Skeleton Army
Baby Dragon
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Baby Dragon Witch The Log
The Log
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 14

Arrows
Mini P.E.K.K.A P.E.K.K.A
Firecracker
The Log Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Firecracker Skeleton Army Baby Dragon Witch
Skeleton Army
Firecracker Mini P.E.K.K.A The Log
Baby Dragon
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log
Witch
Mini P.E.K.K.A Baby Dragon The Log
P.E.K.K.A
The Log Arrows Firecracker Baby Dragon
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Witch The Log
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Baby Dragon P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army Witch Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch The Log
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Arrows Firecracker Skeleton Army Baby Dragon Witch The Log
Arrows Baby Dragon Witch The Log Firecracker
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Arrows Firecracker Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Firecracker Skeleton Army Baby Dragon Witch
Skeleton Army Witch Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch The Log
Arrows The Log Firecracker Baby Dragon
Arrows The Log Firecracker
Mini P.E.K.K.A
Firecracker Arrows The Log
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch The Log
Arrows Firecracker Baby Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log Baby Dragon Witch
Witch
Arrows Firecracker The Log Baby Dragon Witch
Arrows Baby Dragon Witch The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Witch
Firecracker Witch
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Skeleton Army Witch
Arrows Firecracker Baby Dragon Witch
Arrows The Log
Firecracker Mini P.E.K.K.A Baby Dragon
Arrows The Log Firecracker Baby Dragon
Arrows
Firecracker P.E.K.K.A
Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log

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