My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Flying Machine Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Flying Machine Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Baby Dragon Witch
Zap
Firecracker Flying Machine Witch
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Flying Machine Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Hog Rider Baby Dragon Witch
Fireball
Firecracker Flying Machine Hog Rider Baby Dragon Witch
Poison
Firecracker Flying Machine Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A
Firecracker
Hog Rider Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Hog Rider Baby Dragon
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Witch
Flying Machine
Firecracker Valkyrie Hog Rider Baby Dragon
Hog Rider
Arrows Firecracker Valkyrie Mini P.E.K.K.A Flying Machine Baby Dragon Witch
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Mini P.E.K.K.A Flying Machine Baby Dragon
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Baby Dragon Witch
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Flying Machine Baby Dragon Witch
Flying Machine
Firecracker Valkyrie Baby Dragon
Hog Rider
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Witch
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Flying Machine Baby Dragon
Mini P.E.K.K.A Firecracker Valkyrie Flying Machine Witch
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Witch Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker Valkyrie Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows Valkyrie Flying Machine Baby Dragon
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Witch Arrows Firecracker Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Flying Machine Witch
Valkyrie Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Firecracker Flying Machine Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Firecracker Flying Machine
Mini P.E.K.K.A
Valkyrie Arrows Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Arrows Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Arrows Firecracker Flying Machine Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Flying Machine Witch
Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon Witch
Witch
Mini P.E.K.K.A Valkyrie Flying Machine Witch
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Flying Machine Baby Dragon Witch
Witch Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon
Arrows Valkyrie Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Firecracker Valkyrie Flying Machine
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows Firecracker Flying Machine Baby Dragon
Arrows Firecracker Flying Machine
Mini P.E.K.K.A
Firecracker Arrows Valkyrie Flying Machine
Arrows Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows Firecracker Flying Machine Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Flying Machine Baby Dragon
Arrows Firecracker Valkyrie Flying Machine Baby Dragon Witch
Baby Dragon
Arrows
Arrows Flying Machine Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon Witch
Witch
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows Flying Machine Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Flying Machine Witch
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Flying Machine Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon
Arrows
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Witch
Firecracker Flying Machine Baby Dragon Witch
Firecracker

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