My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers
Zap
Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Wall Breakers
The Log
Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Wall Breakers
Fireball
Firecracker Hog Rider Inferno Tower Wall Breakers
Poison
Firecracker Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Wall Breakers
Firecracker
Hog Rider Mini P.E.K.K.A Valkyrie Wall Breakers
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Hog Rider
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A Wall Breakers
Hog Rider
Arrows Firecracker Valkyrie Mini P.E.K.K.A
Inferno Tower
Wall Breakers
Arrows Firecracker Valkyrie
Goblinstein

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower
Firecracker
Valkyrie Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Inferno Tower
Hog Rider
Inferno Tower
Arrows Firecracker Valkyrie
Wall Breakers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Firecracker Valkyrie
Mini P.E.K.K.A Inferno Tower Valkyrie
Mini P.E.K.K.A Inferno Tower Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker Valkyrie
Inferno Tower Arrows Firecracker
Arrows Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Arrows Firecracker
Arrows Inferno Tower Firecracker
Mini P.E.K.K.A Inferno Tower Valkyrie
Valkyrie Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Firecracker Valkyrie
Arrows Valkyrie Firecracker
Mini P.E.K.K.A Inferno Tower
Valkyrie Arrows Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Firecracker Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Firecracker Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Firecracker Mini P.E.K.K.A Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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