My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Baby Dragon Balloon
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Balloon P.E.K.K.A
Fireball
Firecracker Skeleton Army Baby Dragon Balloon
Poison
Firecracker Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Valkyrie Baby Dragon Balloon P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Baby Dragon
Valkyrie
Balloon Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A
Balloon
Arrows Valkyrie Firecracker Baby Dragon
P.E.K.K.A
Arrows Firecracker Valkyrie Baby Dragon

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Skeleton Army Baby Dragon
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Skeleton Army
Firecracker Mini P.E.K.K.A
Baby Dragon
Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Balloon
P.E.K.K.A
Arrows Firecracker Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Arrows Valkyrie Firecracker Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Firecracker
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Skeleton Army Arrows Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Firecracker Valkyrie Skeleton Army Baby Dragon
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Firecracker Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Skeleton Army
Arrows Firecracker Baby Dragon
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker P.E.K.K.A
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
P.E.K.K.A
Firecracker

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