My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie The Log Electro Wizard Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army
The Log
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 5 15

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie The Log Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Arrows Firecracker Valkyrie Skeleton Army
Valkyrie
Firecracker Arrows Mini P.E.K.K.A The Log Electro Wizard
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Skeleton Army The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker
Arrows Valkyrie The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Arrows Mega Knight Firecracker Valkyrie Skeleton Army The Log Electro Wizard
Arrows Valkyrie The Log Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie The Log
Arrows Valkyrie Mega Knight Firecracker Mini P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Valkyrie The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Arrows Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Mega Knight
Arrows Firecracker The Log Electro Wizard
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Electro Wizard Skeleton Army
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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