My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Witch
Fireball
Firecracker Wizard Baby Dragon Witch
Poison
Firecracker Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Baby Dragon Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Firecracker Mini P.E.K.K.A Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon Witch
Goblinstein

Defense Synergies 1 11

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon Witch
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Firecracker Mini P.E.K.K.A Witch Mega Knight
Witch
Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Wizard Baby Dragon Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon
Mini P.E.K.K.A Firecracker Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Mega Knight
Witch Arrows Firecracker Wizard Baby Dragon Mega Knight
Arrows Firecracker Wizard Baby Dragon Witch
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch
Arrows Mega Knight Firecracker Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Firecracker Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Arrows Firecracker Wizard Baby Dragon Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Baby Dragon Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Firecracker Baby Dragon Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Mega Knight Firecracker Mini P.E.K.K.A Wizard Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker
Wizard Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard
Arrows Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Firecracker Wizard Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Firecracker Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows Wizard
Arrows Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch Mega Knight
Witch
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Witch
Arrows Firecracker Wizard Baby Dragon Witch
Arrows
Firecracker Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Mega Knight
Firecracker Wizard Mega Knight

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