My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Ice Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Ice Wizard Inferno Dragon
Fireball
Firecracker Balloon Ice Wizard Inferno Dragon
Poison
Firecracker Balloon Ice Wizard
Lightning
Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Ice Wizard Inferno Dragon Balloon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Lightning Mega Knight
Firecracker
Mirror Balloon Inferno Dragon Mega Knight
Mirror
Arrows Firecracker Balloon Lightning
Balloon
Arrows Firecracker Mirror Ice Wizard Mega Knight
Lightning
Arrows Mirror
Ice Wizard
Balloon
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Balloon

Defense Synergies 2 11

Arrows
Mirror Mega Knight Lightning Ice Wizard
Firecracker
Mirror Ice Wizard Mega Knight
Mirror
Arrows Firecracker Ice Wizard Inferno Dragon Mega Knight
Balloon
Lightning
Arrows
Ice Wizard
Arrows Firecracker Mirror Inferno Dragon Mega Knight
Inferno Dragon
Mirror Ice Wizard Mega Knight
Mega Knight
Arrows Firecracker Mirror Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Inferno Dragon Firecracker Ice Wizard Mega Knight
Mega Knight Lightning Ice Wizard Inferno Dragon
Inferno Dragon Firecracker Ice Wizard Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Firecracker Ice Wizard Mega Knight
Lightning Inferno Dragon Arrows Firecracker Ice Wizard
Lightning Arrows Mega Knight
Inferno Dragon Ice Wizard
Firecracker Ice Wizard Mega Knight
Ice Wizard Arrows Firecracker Mega Knight
Arrows Inferno Dragon Firecracker Ice Wizard
Mega Knight Lightning Ice Wizard
Mega Knight Arrows Firecracker
Inferno Dragon Mega Knight
Lightning Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker
Arrows Mega Knight Firecracker Ice Wizard
Arrows Firecracker Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Lightning Inferno Dragon Mega Knight
Mega Knight Lightning
Lightning Mega Knight
Inferno Dragon Mega Knight
Arrows Firecracker Ice Wizard
Lightning Ice Wizard
Mega Knight Inferno Dragon
Lightning Mega Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Lightning Mega Knight Arrows
Lightning Mega Knight
Firecracker Mega Knight
Firecracker Lightning Inferno Dragon
Arrows Mega Knight Firecracker Ice Wizard Inferno Dragon
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Ice Wizard
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Wizard
Arrows Firecracker
Arrows Firecracker Lightning Ice Wizard
Arrows Firecracker Lightning
Lightning
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Ice Wizard Mega Knight
Inferno Dragon
Arrows Firecracker Lightning Ice Wizard
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Ice Wizard
Lightning Firecracker
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Lightning
Lightning Arrows Firecracker Ice Wizard
Arrows
Lightning Firecracker Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Mega Knight
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Mega Knight
Inferno Dragon
Lightning Firecracker Mega Knight

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