My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone
Zap
Firecracker Clone Sparky
Barbarian Barrel
Firecracker Clone Giant Skeleton Sparky
The Log
Firecracker Clone Giant Skeleton Sparky
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Giant Skeleton Sparky
Fireball
Firecracker Clone Sparky
Poison
Firecracker Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Clone Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Firecracker Clone Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Giant Skeleton
Firecracker
Mirror Giant Skeleton Sparky
Mirror
Arrows The Log Firecracker Giant Skeleton Sparky
Rage
Sparky Giant Skeleton
Clone
Giant Skeleton Sparky
Giant Skeleton
Clone Arrows Firecracker Mirror Rage The Log Sparky
The Log
Mirror Giant Skeleton Sparky
Sparky
Arrows Rage Firecracker Mirror Clone Giant Skeleton The Log

Defense Synergies 2 8

Arrows
Mirror Giant Skeleton Sparky
Firecracker
The Log Mirror Giant Skeleton
Mirror
Arrows Firecracker The Log Sparky
Rage
Clone
Giant Skeleton
Arrows Firecracker The Log
The Log
Firecracker Mirror Giant Skeleton Sparky
Sparky
Arrows Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Sparky Firecracker The Log
Sparky Giant Skeleton
Sparky Firecracker
Arrows Firecracker Giant Skeleton The Log Sparky
Arrows The Log Firecracker
Arrows Firecracker
Arrows Giant Skeleton The Log Sparky
Sparky
Firecracker Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker
Sparky Giant Skeleton The Log
Sparky Arrows Firecracker The Log
Sparky
The Log Sparky
Sparky Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker Giant Skeleton
Sparky
Arrows Firecracker Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Arrows Firecracker The Log
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Giant Skeleton Sparky
Arrows Firecracker
Sparky Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Firecracker The Log Sparky
Sparky
Giant Skeleton Sparky
Arrows Giant Skeleton The Log
Giant Skeleton Sparky
Firecracker Sparky
Sparky Firecracker Giant Skeleton The Log
Arrows Firecracker Giant Skeleton The Log Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton The Log Sparky
Arrows Firecracker The Log
Arrows Giant Skeleton The Log Sparky
Arrows Firecracker Giant Skeleton The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Sparky
Firecracker Arrows The Log Sparky
Arrows Firecracker
Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log
Giant Skeleton The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows The Log Sparky
Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker
Arrows The Log
Firecracker Sparky
Arrows The Log Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky
Firecracker Giant Skeleton The Log Sparky
Firecracker
Firecracker Giant Skeleton The Log Sparky
Sparky
Firecracker Sparky

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