My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarian Barrel Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Mortar Prince
Barbarian Barrel
Firecracker Mortar Executioner Electro Wizard
The Log
Firecracker Prince
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Prince Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Mortar Executioner Electro Wizard
Poison
Firecracker Mortar Executioner Electro Wizard
Lightning
Mortar Prince Executioner Electro Wizard
Rocket
Mortar Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Barbarian Barrel Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Firecracker Mortar Electro Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Firecracker Mortar

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mortar Prince
Firecracker
Mortar Barbarian Barrel Prince P.E.K.K.A
Mortar
Arrows Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Mortar Prince Executioner P.E.K.K.A
Prince
Arrows Firecracker Barbarian Barrel Electro Wizard
Executioner
Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Barbarian Barrel Executioner
Electro Wizard
P.E.K.K.A Prince

Defense Synergies 0 17

Arrows
Mortar Barbarian Barrel Prince P.E.K.K.A
Firecracker
Mortar Barbarian Barrel Prince P.E.K.K.A Electro Wizard
Mortar
Arrows Firecracker Barbarian Barrel Electro Wizard
Barbarian Barrel
Arrows Firecracker Mortar Prince P.E.K.K.A Electro Wizard
Prince
Arrows Firecracker Barbarian Barrel Executioner Electro Wizard
Executioner
Prince
P.E.K.K.A
Arrows Firecracker Barbarian Barrel Electro Wizard
Electro Wizard
Firecracker Mortar Barbarian Barrel Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Barbarian Barrel Executioner Electro Wizard
P.E.K.K.A Firecracker Mortar Prince Executioner Electro Wizard
Mortar Prince P.E.K.K.A Executioner Electro Wizard
Prince P.E.K.K.A Firecracker Mortar Electro Wizard
Arrows Firecracker Barbarian Barrel Prince P.E.K.K.A
Arrows Barbarian Barrel Firecracker Executioner Electro Wizard
Electro Wizard Arrows Firecracker Mortar Executioner
Arrows Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Prince
Firecracker Barbarian Barrel Prince Electro Wizard
Executioner Electro Wizard Arrows Firecracker Barbarian Barrel
Arrows Executioner Firecracker Electro Wizard
Mortar Prince P.E.K.K.A Electro Wizard
Executioner Arrows Firecracker Mortar Barbarian Barrel Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Prince Electro Wizard
Mortar Prince P.E.K.K.A Electro Wizard
Arrows Firecracker Mortar Prince Executioner P.E.K.K.A Electro Wizard
Arrows Mortar Firecracker Barbarian Barrel Prince Executioner Electro Wizard
Arrows Mortar Barbarian Barrel Executioner Firecracker Electro Wizard
P.E.K.K.A Mortar Prince Electro Wizard
Arrows Firecracker Barbarian Barrel Prince Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mortar Barbarian Barrel Prince Executioner
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Barbarian Barrel Electro Wizard
P.E.K.K.A Prince Executioner
Arrows Firecracker Executioner Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Firecracker Mortar Barbarian Barrel Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Arrows Prince Electro Wizard
Prince P.E.K.K.A Executioner
Firecracker Executioner
Electro Wizard Firecracker Mortar Barbarian Barrel Prince Executioner P.E.K.K.A
Arrows Executioner Firecracker Barbarian Barrel P.E.K.K.A Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel Executioner Electro Wizard
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Prince
Executioner Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Executioner
Arrows Firecracker Mortar Executioner
Arrows Firecracker Barbarian Barrel Executioner
Arrows Firecracker Mortar
Prince Electro Wizard
Firecracker Arrows Mortar Barbarian Barrel Prince Electro Wizard
Arrows Firecracker Executioner
Firecracker Mortar Barbarian Barrel Executioner
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel Prince
Arrows Firecracker Mortar Barbarian Barrel Executioner
Arrows Firecracker Mortar Barbarian Barrel Executioner
Arrows Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel Prince Executioner Electro Wizard
Arrows Firecracker Mortar Barbarian Barrel
Prince
Arrows
Prince
Arrows Mortar Barbarian Barrel
Arrows Firecracker Mortar Barbarian Barrel Executioner
Arrows Firecracker Mortar Barbarian Barrel Executioner Electro Wizard
Arrows Mortar Prince
Arrows Firecracker Mortar Barbarian Barrel
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Arrows Mortar
Arrows Firecracker Electro Wizard
P.E.K.K.A Prince
Arrows Firecracker
Electro Wizard Barbarian Barrel Prince
Arrows Firecracker Executioner Electro Wizard
Arrows Barbarian Barrel
Firecracker Prince Executioner Electro Wizard
Arrows Firecracker Mortar Executioner
Arrows
Firecracker Prince Executioner P.E.K.K.A
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Mortar Barbarian Barrel Prince Executioner Electro Wizard
Prince P.E.K.K.A
Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: