My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Flying Machine Baby Dragon Witch Balloon Lumberjack
Zap
Firecracker Mortar Flying Machine Witch Balloon
Barbarian Barrel
Firecracker Mortar Witch Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Mortar Witch
Arrows
Firecracker Flying Machine Witch
Royal Delivery
Firecracker Flying Machine Baby Dragon Witch Balloon Lumberjack
Fireball
Firecracker Mortar Flying Machine Baby Dragon Witch Balloon Lumberjack
Poison
Firecracker Mortar Flying Machine Witch Balloon
Lightning
Mortar Baby Dragon Witch Balloon Lumberjack
Rocket
Mortar Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mortar Flying Machine Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mortar Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mortar Lumberjack
Firecracker
Mortar Flying Machine Baby Dragon Balloon Lumberjack
Mortar
Arrows Firecracker Flying Machine Baby Dragon
Flying Machine
Firecracker Mortar Baby Dragon Balloon Lumberjack
Baby Dragon
Firecracker Mortar Flying Machine Witch Balloon Lumberjack
Witch
Baby Dragon Lumberjack
Balloon
Arrows Lumberjack Firecracker Flying Machine Baby Dragon
Lumberjack
Balloon Arrows Firecracker Flying Machine Baby Dragon Witch

Defense Synergies 0 14

Arrows
Mortar Lumberjack
Firecracker
Mortar Flying Machine Baby Dragon Lumberjack
Mortar
Arrows Firecracker Flying Machine Baby Dragon Lumberjack
Flying Machine
Firecracker Mortar Baby Dragon Lumberjack
Baby Dragon
Firecracker Mortar Flying Machine Witch Lumberjack
Witch
Baby Dragon Lumberjack
Balloon
Lumberjack
Arrows Firecracker Mortar Flying Machine Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Flying Machine Baby Dragon
Lumberjack Firecracker Mortar Flying Machine Witch
Mortar Witch Lumberjack
Witch Lumberjack Firecracker Mortar
Arrows Firecracker Lumberjack
Arrows Firecracker Flying Machine Baby Dragon Lumberjack
Arrows Firecracker Mortar Flying Machine Baby Dragon Witch
Arrows Flying Machine Baby Dragon
Witch Mortar Lumberjack
Firecracker Lumberjack
Witch Arrows Firecracker Flying Machine Baby Dragon Lumberjack
Arrows Firecracker Flying Machine Baby Dragon Witch
Mortar Lumberjack Flying Machine Witch
Arrows Firecracker Mortar Baby Dragon Witch Lumberjack
Mortar Lumberjack
Mortar Lumberjack
Arrows Firecracker Mortar Witch Lumberjack
Arrows Mortar Firecracker Flying Machine Baby Dragon Witch Lumberjack
Arrows Mortar Baby Dragon Witch Firecracker Flying Machine Lumberjack
Mortar Lumberjack
Arrows Firecracker Flying Machine Baby Dragon Witch Lumberjack
Mortar Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Arrows Firecracker Mortar Flying Machine Baby Dragon Lumberjack
Lumberjack Witch
Lumberjack
Witch Lumberjack
Arrows Firecracker Flying Machine Baby Dragon Witch
Flying Machine Witch Lumberjack
Lumberjack
Firecracker Mortar Flying Machine Baby Dragon Witch
Witch
Flying Machine Witch Lumberjack
Arrows
Witch Lumberjack
Firecracker Flying Machine Baby Dragon Witch
Witch Firecracker Mortar Flying Machine Baby Dragon Lumberjack
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Flying Machine Baby Dragon
Arrows Firecracker Mortar Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Firecracker Flying Machine
Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows Firecracker Mortar Flying Machine Baby Dragon Witch
Arrows Firecracker Flying Machine Baby Dragon
Arrows Firecracker Mortar Flying Machine
Lumberjack
Firecracker Arrows Mortar Flying Machine
Arrows Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Mortar Baby Dragon
Arrows Firecracker Mortar Flying Machine Baby Dragon
Arrows Firecracker Mortar Flying Machine Baby Dragon
Arrows Firecracker Mortar Flying Machine Baby Dragon Witch
Arrows Firecracker Mortar Flying Machine Baby Dragon
Arrows Mortar
Arrows Firecracker Mortar Flying Machine Baby Dragon
Arrows Firecracker Mortar Flying Machine Baby Dragon Witch
Baby Dragon
Arrows
Arrows Mortar Flying Machine Baby Dragon
Arrows Firecracker Mortar Baby Dragon Witch
Witch
Arrows Firecracker Mortar Flying Machine Baby Dragon Witch
Arrows Mortar Flying Machine Baby Dragon Witch
Arrows Firecracker Mortar Baby Dragon
Arrows Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Witch
Arrows Mortar
Arrows Firecracker
Arrows Firecracker
Flying Machine Witch
Arrows Firecracker Flying Machine Baby Dragon Witch
Arrows
Firecracker Flying Machine Baby Dragon Lumberjack
Arrows Firecracker Mortar Flying Machine Baby Dragon
Arrows
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Witch
Firecracker Flying Machine Witch
Firecracker Mortar Flying Machine Baby Dragon Witch
Firecracker Mortar

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