My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Prince Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Cannon Cart
Giant Snowball
Tombstone
Zap
Firecracker Mortar Tombstone Prince Cannon Cart
Barbarian Barrel
Firecracker Mortar Tombstone Cannon Cart Electro Wizard
The Log
Firecracker Tombstone Prince Cannon Cart
Earthquake
Firecracker Mortar Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Prince Cannon Cart Electro Wizard
Fireball
Firecracker Mortar Tombstone Cannon Cart Electro Wizard
Poison
Firecracker Mortar Tombstone Electro Wizard
Lightning
Mortar Tombstone Prince Cannon Cart Electro Wizard
Rocket
Mortar Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Mortar Electro Wizard Prince Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tombstone Mortar

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Prince Cannon Cart Mega Knight
Firecracker
Mortar Prince Cannon Cart Mega Knight
Mortar
Arrows Firecracker
Tombstone
Prince
Mega Knight Arrows Firecracker Electro Wizard
Cannon Cart
Arrows Firecracker Electro Wizard
Electro Wizard
Prince Cannon Cart Mega Knight
Mega Knight
Prince Arrows Firecracker Electro Wizard

Defense Synergies 1 16

Arrows
Mega Knight Mortar Tombstone Prince Cannon Cart
Firecracker
Mortar Tombstone Prince Electro Wizard Mega Knight
Mortar
Arrows Firecracker Electro Wizard
Tombstone
Arrows Firecracker Prince Cannon Cart Electro Wizard
Prince
Arrows Firecracker Tombstone Electro Wizard
Cannon Cart
Arrows Tombstone Electro Wizard
Electro Wizard
Firecracker Mortar Tombstone Prince Cannon Cart Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Mortar Tombstone Electro Wizard
Firecracker Mortar Tombstone Prince Cannon Cart Electro Wizard Mega Knight
Mortar Prince Mega Knight Tombstone Cannon Cart Electro Wizard
Prince Firecracker Mortar Tombstone Cannon Cart Electro Wizard Mega Knight
Arrows Firecracker Tombstone Prince Mega Knight
Arrows Firecracker Cannon Cart Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Mortar Tombstone
Arrows Cannon Cart Electro Wizard Mega Knight
Mortar Tombstone Prince
Firecracker Prince Cannon Cart Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Tombstone Cannon Cart Mega Knight
Arrows Firecracker Electro Wizard
Mortar Tombstone Prince Mega Knight Cannon Cart Electro Wizard
Mega Knight Arrows Firecracker Mortar Tombstone Prince Cannon Cart Electro Wizard
Mortar Tombstone Prince Cannon Cart Electro Wizard Mega Knight
Mortar Prince Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Mortar Tombstone Prince Cannon Cart Electro Wizard
Arrows Mortar Tombstone Mega Knight Firecracker Prince Cannon Cart Electro Wizard
Arrows Mortar Firecracker Tombstone Cannon Cart Electro Wizard Mega Knight
Mortar Prince Cannon Cart Electro Wizard
Mega Knight Arrows Firecracker Prince Cannon Cart Electro Wizard
Mortar Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Prince Cannon Cart Electro Wizard
Electro Wizard Arrows Firecracker Mortar Prince Cannon Cart Mega Knight
Tombstone Mega Knight Prince Cannon Cart Electro Wizard
Prince Mega Knight Cannon Cart Electro Wizard
Tombstone Prince Cannon Cart Mega Knight
Arrows Firecracker Electro Wizard
Prince Tombstone Cannon Cart Electro Wizard
Mega Knight Prince Cannon Cart
Electro Wizard Mega Knight Firecracker Mortar Tombstone Prince Cannon Cart
Tombstone
Mega Knight Tombstone Prince Cannon Cart
Mega Knight Arrows Prince Electro Wizard
Prince Cannon Cart Mega Knight Tombstone
Firecracker Cannon Cart Mega Knight
Tombstone Electro Wizard Firecracker Mortar Prince Cannon Cart
Arrows Mega Knight Firecracker Cannon Cart Electro Wizard
Arrows Mortar Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar Electro Wizard
Arrows Cannon Cart
Cannon Cart Arrows Firecracker Prince
Arrows Firecracker Mortar Mega Knight
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Prince Electro Wizard
Firecracker Arrows Mortar Prince Cannon Cart Electro Wizard
Arrows Firecracker
Firecracker Mortar Cannon Cart
Arrows Firecracker Mortar Cannon Cart
Arrows Firecracker Mortar Prince Cannon Cart
Arrows Firecracker Mortar Cannon Cart
Arrows Firecracker Mortar Cannon Cart Mega Knight
Arrows Mortar
Arrows Firecracker Mortar Prince Electro Wizard Mega Knight
Arrows Firecracker Mortar Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Mortar Cannon Cart
Arrows Firecracker Mortar Mega Knight
Arrows Firecracker Mortar Electro Wizard
Arrows Mortar Prince Mega Knight
Arrows Firecracker Mortar
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mortar Mega Knight
Arrows Firecracker Electro Wizard
Prince Mega Knight
Arrows Firecracker
Electro Wizard Tombstone Prince Cannon Cart
Arrows Firecracker Electro Wizard
Arrows
Firecracker Prince Cannon Cart Electro Wizard Mega Knight
Arrows Firecracker Mortar
Arrows
Firecracker Prince Cannon Cart Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Prince Cannon Cart Electro Wizard Mega Knight
Prince Cannon Cart
Firecracker Mortar Mega Knight

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