My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Little Prince
Zap
Firecracker Mortar Witch Little Prince
Barbarian Barrel
Firecracker Mortar Valkyrie Wizard Witch Little Prince
The Log
Firecracker Witch Little Prince
Earthquake
Firecracker Mortar Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Valkyrie Wizard Witch Little Prince
Fireball
Firecracker Mortar Wizard Witch Little Prince
Poison
Firecracker Mortar Wizard Witch Little Prince
Lightning
Mortar Valkyrie Wizard Witch Little Prince
Rocket
Mortar Valkyrie Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Little Prince Mortar Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Little Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar
Firecracker
Mortar Valkyrie
Mortar
Arrows Firecracker The Log
Valkyrie
Firecracker Wizard Witch Little Prince
Wizard
Valkyrie
Witch
Valkyrie
The Log
Mortar Little Prince
Little Prince
Valkyrie The Log

Defense Synergies 2 14

Arrows
Mortar Valkyrie Little Prince
Firecracker
Valkyrie The Log Mortar
Mortar
Arrows Firecracker Valkyrie Wizard The Log
Valkyrie
Firecracker Arrows Mortar Wizard Witch The Log Little Prince
Wizard
Mortar Valkyrie The Log
Witch
Valkyrie The Log
The Log
Firecracker Mortar Valkyrie Wizard Witch Little Prince
Little Prince
Arrows Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Valkyrie Wizard The Log
Firecracker Mortar Valkyrie Witch The Log
Mortar Witch Valkyrie
Witch Firecracker Mortar Valkyrie
Arrows Firecracker Valkyrie The Log
Arrows The Log Firecracker Valkyrie
Arrows Firecracker Mortar Wizard Witch Little Prince
Arrows Valkyrie The Log
Witch Mortar
Firecracker Valkyrie Little Prince
Valkyrie Witch Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Witch
Mortar Valkyrie Wizard Witch The Log
Valkyrie Wizard Arrows Firecracker Mortar Witch The Log
Mortar
Mortar The Log
Wizard Arrows Firecracker Mortar Valkyrie Witch
Arrows Mortar Valkyrie Firecracker Wizard Witch The Log Little Prince
Arrows Mortar Valkyrie Wizard Witch The Log Firecracker Little Prince
Mortar
Valkyrie Wizard Arrows Firecracker Witch The Log Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Firecracker Mortar Valkyrie Wizard The Log
Valkyrie Witch The Log
Valkyrie The Log
Valkyrie Witch
Arrows Firecracker Wizard Witch
Valkyrie Witch
Valkyrie
Firecracker Mortar Valkyrie Witch The Log
Witch
Valkyrie Witch
Arrows Valkyrie The Log
Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Firecracker Mortar Valkyrie The Log Little Prince
Arrows Valkyrie Firecracker Wizard Witch The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Valkyrie The Log
Arrows Firecracker Mortar The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Wizard Arrows Firecracker Mortar Valkyrie The Log
Arrows Firecracker Wizard Witch
Arrows Firecracker Mortar Wizard Witch The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Mortar Wizard
Firecracker Arrows Mortar Valkyrie Wizard The Log
Arrows Firecracker Wizard
Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar Wizard Witch The Log
Arrows Firecracker Mortar Wizard The Log
Arrows Mortar
Arrows Firecracker Mortar Wizard The Log
Arrows Firecracker Mortar Valkyrie Wizard Witch The Log Little Prince
The Log
Arrows Wizard
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar Valkyrie Wizard Witch Little Prince
Witch
Arrows Firecracker Mortar The Log Wizard Witch
Arrows Mortar Wizard Witch The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Wizard Witch Little Prince
Firecracker Wizard Witch
Arrows Mortar Wizard The Log
Arrows Firecracker
Arrows Firecracker Wizard The Log
Witch
Arrows Firecracker Wizard Witch
Arrows The Log
Firecracker Valkyrie Wizard
Arrows The Log Firecracker Mortar Wizard
Arrows
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Mortar Witch The Log Little Prince
Firecracker Mortar Wizard

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