My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards Dark Prince
Giant Snowball
Musketeer Hog Rider Goblin Barrel Guards
Zap
Firecracker Inferno Tower Goblin Barrel Guards Dark Prince
Barbarian Barrel
Firecracker Musketeer Inferno Tower Goblin Barrel Guards Dark Prince
The Log
Firecracker Musketeer Hog Rider Goblin Barrel Guards Dark Prince
Earthquake
Firecracker Hog Rider Inferno Tower Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Musketeer Hog Rider Goblin Barrel Guards Dark Prince
Fireball
Firecracker Musketeer Hog Rider Inferno Tower Goblin Barrel
Poison
Firecracker Musketeer Inferno Tower Guards
Lightning
Musketeer Inferno Tower Dark Prince
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Guards Musketeer Hog Rider Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Dark Prince
Firecracker
Hog Rider Goblin Barrel Dark Prince
Musketeer
Hog Rider Dark Prince
Hog Rider
Arrows Firecracker Musketeer Goblin Barrel Guards Dark Prince
Inferno Tower
Goblin Barrel
Dark Prince Arrows Firecracker Hog Rider Guards
Guards
Hog Rider Goblin Barrel
Dark Prince
Goblin Barrel Arrows Firecracker Musketeer Hog Rider

Defense Synergies 2 9

Arrows
Inferno Tower Dark Prince
Firecracker
Musketeer Inferno Tower Guards Dark Prince
Musketeer
Guards Firecracker Inferno Tower Dark Prince
Hog Rider
Inferno Tower
Guards Arrows Firecracker Musketeer Dark Prince
Goblin Barrel
Guards
Musketeer Inferno Tower Firecracker
Dark Prince
Arrows Firecracker Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Inferno Tower
Inferno Tower Firecracker Musketeer Dark Prince
Inferno Tower Musketeer Dark Prince
Inferno Tower Firecracker Musketeer Guards Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Musketeer Guards Dark Prince
Musketeer Inferno Tower Arrows Firecracker
Arrows Musketeer Inferno Tower
Inferno Tower Musketeer
Guards Firecracker Musketeer Inferno Tower Dark Prince
Guards Arrows Firecracker Musketeer Dark Prince
Arrows Musketeer Inferno Tower Firecracker
Inferno Tower Musketeer Guards Dark Prince
Arrows Firecracker Guards Dark Prince
Inferno Tower
Inferno Tower
Arrows Firecracker Musketeer Inferno Tower Dark Prince
Arrows Firecracker Musketeer Guards Dark Prince
Arrows Firecracker Musketeer Guards Dark Prince
Musketeer Inferno Tower
Dark Prince Arrows Firecracker Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Dark Prince
Arrows Firecracker Musketeer
Guards Musketeer Inferno Tower Dark Prince
Guards Dark Prince Musketeer Inferno Tower
Inferno Tower Musketeer Guards Dark Prince
Arrows Firecracker Musketeer
Guards Dark Prince Musketeer Inferno Tower
Inferno Tower Dark Prince
Firecracker Inferno Tower Dark Prince
Inferno Tower Musketeer Guards
Musketeer Inferno Tower Guards Dark Prince
Arrows Guards Dark Prince
Dark Prince Inferno Tower Guards
Firecracker Musketeer
Inferno Tower Guards Firecracker Musketeer Dark Prince
Arrows Firecracker Musketeer Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Guards
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Guards Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Guards
Firecracker Arrows Musketeer Dark Prince
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Dark Prince
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Dark Prince
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer Guards
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Guards Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince
Firecracker Musketeer Guards
Firecracker Musketeer
Firecracker Musketeer Dark Prince

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