My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Lumberjack
Fireball
Firecracker Elixir Collector Lumberjack
Poison
Firecracker Elixir Collector
Lightning
Elixir Collector Lumberjack Goblinstein
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage Tornado Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Tornado Lumberjack Goblin Machine Goblinstein Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Tornado

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack
Firecracker
Tornado Lumberjack
Elixir Collector
Rage
Goblin Machine
Tornado
Goblinstein Firecracker
Lumberjack
Arrows Firecracker
Goblin Machine
Rage
Goblinstein
Tornado

Defense Synergies 0 5

Arrows
Tornado Lumberjack
Firecracker
Tornado Lumberjack
Elixir Collector
Rage
Tornado
Arrows Firecracker Goblinstein
Lumberjack
Arrows Firecracker
Goblin Machine
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker
Tornado Lumberjack
Lumberjack Firecracker
Arrows Firecracker Tornado Lumberjack
Arrows Tornado Firecracker Lumberjack
Tornado Arrows Firecracker
Arrows
Tornado Lumberjack
Tornado Firecracker Lumberjack
Arrows Firecracker Tornado Lumberjack
Arrows Firecracker Tornado
Lumberjack
Arrows Firecracker Tornado Lumberjack
Lumberjack
Tornado Lumberjack Goblinstein
Arrows Firecracker Tornado Lumberjack
Arrows Firecracker Tornado Lumberjack
Arrows Tornado Firecracker Lumberjack
Tornado Lumberjack
Arrows Firecracker Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Lumberjack
Lumberjack
Lumberjack Tornado
Lumberjack
Arrows Firecracker Goblinstein Tornado
Lumberjack
Lumberjack
Goblinstein Firecracker Tornado
Lumberjack
Arrows Tornado
Lumberjack
Firecracker
Firecracker Tornado Lumberjack Goblinstein
Arrows Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Arrows Firecracker Goblinstein
Arrows Firecracker Goblinstein Tornado Goblin Machine
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado Lumberjack
Firecracker Arrows Tornado Goblin Machine
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker Goblin Machine
Arrows Firecracker Tornado Goblin Machine
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Goblin Machine Goblinstein
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Firecracker Goblinstein
Arrows
Arrows Firecracker
Arrows Firecracker
Goblinstein
Arrows Firecracker Tornado
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker

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