My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Royal Ghost Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Night Witch Skeleton King
Giant Snowball
Goblin Barrel Night Witch Skeleton King
Zap
Firecracker Royal Giant Goblin Barrel Night Witch Skeleton King
Barbarian Barrel
Firecracker Goblin Barrel Royal Ghost Night Witch Skeleton King
The Log
Firecracker Royal Giant Goblin Barrel Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Night Witch Skeleton King
Royal Delivery
Firecracker Goblin Barrel Royal Ghost Night Witch Skeleton King
Fireball
Firecracker Goblin Barrel Night Witch Skeleton King
Poison
Firecracker Night Witch Skeleton King
Lightning
Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Void Royal Ghost Night Witch Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Void

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Void Goblin Barrel Night Witch
Firecracker
Royal Giant Goblin Barrel
Royal Giant
Arrows Firecracker Goblin Barrel Void Royal Ghost Night Witch Skeleton King
Goblin Barrel
Royal Giant Arrows Firecracker Royal Ghost Skeleton King
Void
Arrows Royal Giant
Royal Ghost
Royal Giant Goblin Barrel
Night Witch
Arrows Royal Giant Skeleton King
Skeleton King
Royal Giant Goblin Barrel Night Witch

Defense Synergies 0 2

Arrows
Void
Firecracker
Night Witch
Royal Giant
Goblin Barrel
Void
Arrows
Royal Ghost
Night Witch
Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Firecracker Night Witch
Void Night Witch
Night Witch Firecracker Skeleton King
Arrows Firecracker
Arrows Firecracker Royal Ghost Night Witch
Arrows Firecracker Void Night Witch
Arrows Void
Night Witch Skeleton King
Firecracker Royal Ghost Night Witch
Arrows Firecracker Royal Ghost Night Witch Skeleton King
Arrows Firecracker Night Witch
Night Witch
Arrows Firecracker Royal Ghost Night Witch Skeleton King
Skeleton King
Arrows Firecracker Night Witch
Arrows Firecracker Royal Ghost Night Witch
Arrows Firecracker Royal Ghost
Royal Ghost Arrows Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Royal Ghost
Void Arrows Firecracker Royal Ghost
Night Witch
Night Witch
Arrows Firecracker
Void Night Witch
Void Firecracker
Arrows Void
Night Witch Skeleton King
Firecracker
Firecracker Night Witch Skeleton King
Arrows Firecracker Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Royal Ghost
Arrows Firecracker Void Royal Ghost
Arrows Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Void Night Witch
Firecracker Void Arrows
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Night Witch
Void Arrows Firecracker
Arrows Firecracker
Void Night Witch
Arrows Void
Void
Arrows Void
Arrows Firecracker
Arrows Firecracker Void Royal Ghost
Void Arrows
Void Arrows Firecracker
Arrows Firecracker Night Witch
Firecracker Void
Void Night Witch
Void Arrows Night Witch
Void Arrows Firecracker
Arrows Firecracker
Void Night Witch
Arrows Firecracker
Arrows
Void Firecracker
Arrows Firecracker Skeleton King
Void Arrows
Firecracker
Firecracker Skeleton King
Firecracker Void
Void Firecracker Royal Ghost

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