My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Flying Machine Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Inferno Dragon
Giant Snowball
Flying Machine Skeleton Army Inferno Dragon
Zap
Firecracker Royal Giant Flying Machine Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Bomb Tower Skeleton Army Executioner
The Log
Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Bomb Tower Skeleton Army
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Firecracker Flying Machine Skeleton Army Executioner Inferno Dragon
Fireball
Firecracker Bomb Tower Flying Machine Skeleton Army Executioner Inferno Dragon
Poison
Firecracker Bomb Tower Flying Machine Skeleton Army Executioner
Lightning
Bomb Tower Executioner Inferno Dragon
Rocket
Bomb Tower Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Bomb Tower Flying Machine Inferno Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Bomb Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Firecracker
Royal Giant Flying Machine Inferno Dragon
Royal Giant
Arrows Firecracker Flying Machine Executioner
Bomb Tower
Flying Machine
Firecracker Royal Giant
Skeleton Army
Executioner
Royal Giant
Inferno Dragon
Firecracker

Defense Synergies 0 8

Arrows
Bomb Tower
Firecracker
Bomb Tower Flying Machine Skeleton Army
Royal Giant
Bomb Tower
Arrows Firecracker Skeleton Army
Flying Machine
Firecracker Skeleton Army
Skeleton Army
Firecracker Bomb Tower Flying Machine Executioner Inferno Dragon
Executioner
Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Executioner
Bomb Tower Skeleton Army Inferno Dragon Firecracker Flying Machine Executioner
Bomb Tower Skeleton Army Executioner Inferno Dragon
Bomb Tower Skeleton Army Inferno Dragon Firecracker
Arrows Firecracker Bomb Tower Skeleton Army
Arrows Skeleton Army Firecracker Bomb Tower Flying Machine Executioner
Inferno Dragon Arrows Firecracker Bomb Tower Flying Machine Executioner
Arrows Bomb Tower Flying Machine
Inferno Dragon Bomb Tower Skeleton Army
Skeleton Army Firecracker
Skeleton Army Executioner Arrows Firecracker Bomb Tower Flying Machine
Arrows Executioner Inferno Dragon Firecracker Flying Machine
Bomb Tower Skeleton Army Flying Machine
Bomb Tower Skeleton Army Executioner Arrows Firecracker
Skeleton Army Inferno Dragon Bomb Tower
Bomb Tower Skeleton Army Inferno Dragon
Bomb Tower Arrows Firecracker Skeleton Army Executioner
Arrows Bomb Tower Firecracker Flying Machine Skeleton Army Executioner
Arrows Bomb Tower Executioner Firecracker Flying Machine Inferno Dragon
Bomb Tower Inferno Dragon
Skeleton Army Arrows Firecracker Bomb Tower Flying Machine Executioner
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Firecracker Bomb Tower Flying Machine Executioner Inferno Dragon
Skeleton Army Bomb Tower
Skeleton Army
Skeleton Army Executioner Inferno Dragon
Arrows Firecracker Executioner Bomb Tower Flying Machine
Skeleton Army Bomb Tower Flying Machine
Bomb Tower Skeleton Army Inferno Dragon
Firecracker Bomb Tower Flying Machine Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bomb Tower Flying Machine
Skeleton Army Arrows
Skeleton Army Bomb Tower Executioner
Firecracker Bomb Tower Flying Machine Skeleton Army Executioner
Skeleton Army Firecracker Bomb Tower Flying Machine Executioner Inferno Dragon
Arrows Executioner Firecracker Bomb Tower Flying Machine Inferno Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Executioner
Arrows Flying Machine
Arrows Firecracker Flying Machine
Executioner Arrows Firecracker
Arrows Firecracker Executioner Flying Machine
Arrows Firecracker Flying Machine Executioner
Arrows Firecracker Flying Machine Executioner
Arrows Firecracker Flying Machine
Firecracker Arrows Flying Machine
Arrows Firecracker Flying Machine Executioner
Flying Machine Firecracker Executioner
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Executioner
Arrows Firecracker Flying Machine Executioner
Arrows
Arrows Firecracker Flying Machine Executioner
Arrows Firecracker Flying Machine
Arrows
Arrows Flying Machine
Arrows Firecracker Executioner
Inferno Dragon
Arrows Firecracker Flying Machine Executioner
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Executioner
Firecracker Flying Machine
Arrows
Arrows Firecracker
Arrows Firecracker
Flying Machine Skeleton Army
Arrows Firecracker Flying Machine Executioner
Arrows
Firecracker Flying Machine Executioner
Arrows Firecracker Flying Machine Executioner
Arrows
Firecracker Flying Machine Executioner
Firecracker Flying Machine
Firecracker Flying Machine Executioner
Firecracker Flying Machine Executioner
Inferno Dragon
Firecracker

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