My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Musketeer Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Firecracker Musketeer Wizard Witch
The Log
Firecracker Royal Giant Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Musketeer Wizard Witch P.E.K.K.A
Fireball
Firecracker Musketeer Wizard Witch
Poison
Firecracker Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Musketeer Wizard Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror P.E.K.K.A
Firecracker
Royal Giant Mirror P.E.K.K.A
Royal Giant
Arrows Firecracker Musketeer Wizard Mirror Witch
Musketeer
Royal Giant Mirror P.E.K.K.A
Wizard
Royal Giant P.E.K.K.A
Mirror
Arrows Firecracker Royal Giant Musketeer
Witch
Royal Giant P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Musketeer Wizard Witch

Defense Synergies 1 7

Arrows
Mirror P.E.K.K.A
Firecracker
Musketeer Mirror P.E.K.K.A
Royal Giant
Musketeer
Firecracker Mirror P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Arrows Firecracker Musketeer
Witch
P.E.K.K.A
Arrows Firecracker Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard
P.E.K.K.A Firecracker Musketeer Witch
Witch P.E.K.K.A Musketeer
Witch P.E.K.K.A Firecracker Musketeer
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Musketeer
Musketeer Arrows Firecracker Wizard Witch
Arrows Musketeer P.E.K.K.A
Witch P.E.K.K.A Musketeer
Firecracker Musketeer
Witch Arrows Firecracker Musketeer Wizard
Arrows Musketeer Firecracker Wizard Witch
P.E.K.K.A Musketeer Wizard Witch
Wizard Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Firecracker Musketeer Witch P.E.K.K.A
Arrows Firecracker Musketeer Wizard Witch
Arrows Wizard Witch Firecracker Musketeer
P.E.K.K.A Musketeer
Wizard Arrows Firecracker Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Firecracker Musketeer Wizard
P.E.K.K.A Musketeer Witch
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch
Arrows Firecracker Wizard Musketeer Witch
P.E.K.K.A Musketeer Witch
P.E.K.K.A
P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Witch
P.E.K.K.A Arrows
P.E.K.K.A Wizard Witch
Wizard Firecracker Musketeer Witch
Witch Firecracker Musketeer P.E.K.K.A
Arrows Firecracker Musketeer Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Wizard Arrows Firecracker
Arrows Firecracker Wizard Musketeer Witch
Arrows Firecracker Musketeer Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Musketeer
Firecracker Arrows Musketeer Wizard
Arrows Firecracker Musketeer Wizard
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Wizard Witch
Arrows Firecracker Musketeer Wizard
Arrows
Arrows Firecracker Musketeer Wizard
Arrows Firecracker Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Musketeer Witch
Arrows Firecracker Musketeer Wizard Witch
Arrows
Firecracker Musketeer Wizard
Arrows Firecracker Musketeer Wizard
Arrows
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch
P.E.K.K.A
Firecracker Wizard

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