My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Tombstone Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Mighty Miner
Giant Snowball
Tombstone Witch Mighty Miner
Zap
Firecracker Royal Giant Tombstone Witch Mighty Miner
Barbarian Barrel
Firecracker Tombstone Witch
The Log
Firecracker Royal Giant Tombstone Witch
Earthquake
Firecracker Tombstone Witch
Arrows
Firecracker Tombstone Witch
Royal Delivery
Firecracker Witch
Fireball
Firecracker Tombstone Witch Mighty Miner
Poison
Firecracker Tombstone Witch
Lightning
Tombstone Witch Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tombstone Fireball Mighty Miner Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Tombstone

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mighty Miner
Firecracker
Royal Giant
Royal Giant
Arrows Firecracker Fireball Witch The Log
Tombstone
Fireball
Arrows Royal Giant The Log
Witch
Royal Giant
The Log
Royal Giant Fireball
Mighty Miner
Arrows

Defense Synergies 2 5

Arrows
Tombstone Fireball
Firecracker
The Log Tombstone
Royal Giant
Tombstone
Arrows Firecracker Fireball
Fireball
The Log Arrows Tombstone
Witch
The Log
The Log
Firecracker Fireball Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball The Log
Firecracker Tombstone Witch The Log
Witch Tombstone
Witch Firecracker Tombstone
Arrows Firecracker Tombstone Fireball The Log
Arrows Fireball The Log Firecracker
Arrows Firecracker Tombstone Fireball Witch
Arrows Fireball The Log
Witch Mighty Miner Tombstone
Firecracker
Witch Arrows Firecracker Tombstone Fireball The Log
Arrows Firecracker Fireball Witch
Tombstone Fireball Witch The Log
Fireball Arrows Firecracker Tombstone Witch The Log
Tombstone
Fireball The Log
Arrows Firecracker Tombstone Fireball Witch
Arrows Tombstone Fireball Firecracker Witch The Log
Arrows Witch The Log Firecracker Tombstone Fireball
Arrows Firecracker Fireball Witch The Log
Tombstone Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Witch
Fireball Arrows Firecracker The Log
Tombstone Witch The Log
Fireball The Log
Tombstone Witch Mighty Miner
Arrows Firecracker Fireball Witch
Tombstone Fireball Witch
Mighty Miner
Firecracker Tombstone Fireball Witch The Log
Witch Tombstone
Tombstone Witch
Arrows Fireball The Log
Tombstone Fireball Witch
Firecracker Fireball Witch
Tombstone Witch Firecracker Fireball The Log Mighty Miner
Arrows Firecracker Fireball Witch The Log Mighty Miner
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Witch
Arrows Firecracker Witch The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Fireball
Firecracker Arrows Fireball The Log
Fireball Arrows Firecracker
Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Witch The Log
Arrows Firecracker Fireball The Log
Arrows Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Witch The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Witch
Witch
Arrows Firecracker Fireball The Log Witch
Fireball Arrows Witch The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Arrows Fireball The Log
Arrows Firecracker Fireball
Mighty Miner
Arrows Firecracker Fireball The Log
Tombstone Fireball Witch
Fireball Arrows Firecracker Witch
Arrows The Log Fireball
Fireball Firecracker
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log
Fireball Firecracker

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