My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Royal Giant Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Electro Wizard
The Log
Firecracker Royal Giant Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Goblin Barrel Valkyrie Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel
Firecracker
Royal Giant Valkyrie Goblin Barrel Inferno Dragon
Royal Giant
Arrows Firecracker Goblin Barrel The Log Electro Wizard
Valkyrie
Goblin Barrel Firecracker Electro Wizard
Goblin Barrel
Royal Giant Valkyrie Arrows Firecracker
The Log
Royal Giant
Electro Wizard
Royal Giant Valkyrie
Inferno Dragon
Firecracker

Defense Synergies 2 7

Arrows
Valkyrie
Firecracker
Valkyrie The Log Electro Wizard
Royal Giant
Valkyrie
Firecracker Arrows The Log Electro Wizard
Goblin Barrel
The Log
Firecracker Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Firecracker Valkyrie The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Inferno Dragon Firecracker Valkyrie The Log Electro Wizard
Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie The Log
Arrows The Log Firecracker Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Firecracker
Arrows Valkyrie The Log Electro Wizard
Inferno Dragon
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Firecracker The Log
Arrows Inferno Dragon Firecracker Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Arrows Firecracker The Log Electro Wizard
Inferno Dragon Electro Wizard
The Log Electro Wizard Inferno Dragon
Arrows Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Firecracker The Log Electro Wizard
Arrows Valkyrie The Log Firecracker Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Firecracker The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie The Log Inferno Dragon
Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Inferno Dragon
Arrows Firecracker Electro Wizard
Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Firecracker Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Arrows Valkyrie The Log Electro Wizard
Valkyrie
Firecracker Valkyrie
Electro Wizard Firecracker Valkyrie The Log Inferno Dragon
Arrows Valkyrie Firecracker The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Valkyrie The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Inferno Dragon
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Valkyrie Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Inferno Dragon
Firecracker

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