My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Bandit Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Firecracker Royal Giant Witch Bandit Skeleton King
Barbarian Barrel
Firecracker Witch Bandit Electro Wizard Skeleton King
The Log
Firecracker Royal Giant Witch Bandit Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Witch Bandit Electro Wizard Skeleton King
Fireball
Firecracker Witch Bandit Electro Wizard Skeleton King
Poison
Firecracker Witch Electro Wizard Skeleton King
Lightning
Witch Bandit Electro Wizard Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Electro Wizard Skeleton King Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Electro Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Bandit Mega Knight
Firecracker
Royal Giant Bandit Mega Knight
Royal Giant
Arrows Firecracker Witch Bandit Electro Wizard Skeleton King
Witch
Royal Giant Bandit Mega Knight Skeleton King
Bandit
Arrows Firecracker Royal Giant Witch Electro Wizard Mega Knight
Electro Wizard
Royal Giant Bandit Mega Knight
Mega Knight
Arrows Firecracker Witch Bandit Electro Wizard
Skeleton King
Royal Giant Witch

Defense Synergies 1 10

Arrows
Mega Knight Bandit
Firecracker
Bandit Electro Wizard Mega Knight
Royal Giant
Witch
Bandit Electro Wizard Mega Knight
Bandit
Arrows Firecracker Witch Electro Wizard Mega Knight
Electro Wizard
Firecracker Witch Bandit Mega Knight
Mega Knight
Arrows Firecracker Witch Bandit Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Firecracker Witch Bandit Electro Wizard Mega Knight
Witch Mega Knight Bandit Electro Wizard
Witch Firecracker Bandit Electro Wizard Mega Knight Skeleton King
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Witch
Arrows Bandit Electro Wizard Mega Knight
Witch Skeleton King
Firecracker Bandit Electro Wizard Mega Knight
Witch Electro Wizard Arrows Firecracker Bandit Mega Knight Skeleton King
Arrows Firecracker Witch Electro Wizard
Mega Knight Witch Bandit Electro Wizard
Mega Knight Arrows Firecracker Witch Electro Wizard Skeleton King
Bandit Electro Wizard Mega Knight Skeleton King
Bandit Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Witch Electro Wizard
Arrows Mega Knight Firecracker Witch Bandit Electro Wizard
Arrows Witch Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Firecracker Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Mega Knight
Bandit Mega Knight Witch Electro Wizard
Mega Knight Bandit Electro Wizard
Witch Bandit Mega Knight
Arrows Firecracker Witch Electro Wizard
Witch Bandit Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Witch Bandit
Witch
Mega Knight Witch
Mega Knight Arrows Electro Wizard
Mega Knight Witch Bandit Skeleton King
Firecracker Witch Mega Knight
Witch Electro Wizard Firecracker Skeleton King
Arrows Mega Knight Firecracker Witch Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit Electro Wizard
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker Bandit
Electro Wizard
Firecracker Arrows Bandit Electro Wizard
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Electro Wizard Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Bandit Electro Wizard
Arrows Witch Bandit Mega Knight
Arrows Firecracker Bandit
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows Bandit Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Witch Bandit
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker Skeleton King
Arrows
Firecracker Mega Knight
Firecracker Witch Electro Wizard Skeleton King
Firecracker Witch Electro Wizard
Firecracker Witch Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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