My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Goblin Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Firecracker Dark Prince Prince Goblin Giant Fisherman
Barbarian Barrel
Firecracker Dark Prince
The Log
Firecracker Dark Prince Prince Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Prince Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman Phoenix
Lightning
Dark Prince Prince Fisherman Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Fisherman Dark Prince Phoenix Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Fisherman

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Prince Goblin Giant Phoenix
Firecracker
Dark Prince Prince Goblin Giant Fisherman
Rage
Dark Prince Prince Goblin Giant Phoenix
Dark Prince
Prince Arrows Firecracker Rage Goblin Giant Fisherman
Prince
Dark Prince Arrows Firecracker Rage
Goblin Giant
Arrows Firecracker Rage Dark Prince Fisherman
Fisherman
Firecracker Dark Prince Goblin Giant
Phoenix
Arrows Rage

Defense Synergies 0 8

Arrows
Dark Prince Prince Phoenix
Firecracker
Dark Prince Prince Fisherman
Rage
Dark Prince
Arrows Firecracker Prince
Prince
Arrows Firecracker Dark Prince Fisherman
Goblin Giant
Fisherman
Firecracker Prince
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Firecracker Dark Prince Prince Fisherman Phoenix
Prince Fisherman Dark Prince
Prince Firecracker Dark Prince Fisherman Phoenix
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Phoenix
Arrows Goblin Giant Phoenix
Prince Fisherman Phoenix
Firecracker Dark Prince Prince Fisherman Phoenix
Arrows Firecracker Dark Prince Goblin Giant Fisherman
Arrows Firecracker Phoenix
Prince Dark Prince
Arrows Firecracker Dark Prince Prince
Prince Phoenix
Prince Fisherman
Arrows Firecracker Dark Prince Prince Fisherman
Arrows Firecracker Dark Prince Prince Fisherman
Arrows Firecracker Dark Prince Fisherman
Prince Fisherman Phoenix
Dark Prince Arrows Firecracker Prince Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Fisherman
Arrows Firecracker Prince Fisherman Phoenix
Dark Prince Prince Goblin Giant Fisherman
Dark Prince Prince Goblin Giant Fisherman Phoenix
Dark Prince Prince Goblin Giant Fisherman Phoenix
Arrows Firecracker Goblin Giant
Dark Prince Prince Goblin Giant Phoenix
Dark Prince Prince Goblin Giant Fisherman Phoenix
Firecracker Dark Prince Prince Phoenix
Goblin Giant Phoenix
Dark Prince Prince Phoenix
Arrows Dark Prince Prince Goblin Giant Phoenix
Dark Prince Prince Goblin Giant
Firecracker
Phoenix Firecracker Dark Prince Prince Goblin Giant Fisherman
Arrows Firecracker Dark Prince Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Fisherman
Arrows Goblin Giant
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Prince Fisherman
Firecracker Arrows Dark Prince Prince Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker
Arrows Firecracker
Arrows
Fisherman
Arrows Firecracker Dark Prince Prince Fisherman
Arrows Firecracker
Prince
Arrows
Prince Fisherman
Arrows
Arrows Firecracker Dark Prince
Fisherman
Arrows Firecracker Fisherman
Arrows Prince Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Firecracker
Firecracker
Firecracker Dark Prince Prince Goblin Giant
Prince
Firecracker

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