My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Sparky
Giant Snowball
Skeleton Army Balloon
Zap
Firecracker Skeleton Army Balloon Sparky
Barbarian Barrel
Firecracker Skeleton Army Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Balloon P.E.K.K.A Sparky
Fireball
Firecracker Skeleton Army Balloon Sparky
Poison
Firecracker Skeleton Army Balloon Sparky
Lightning
Balloon Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Tornado P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Skeleton Army Tornado Balloon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Sparky
Firecracker
Tornado Balloon P.E.K.K.A Sparky
Rage
Balloon Sparky
Skeleton Army
Sparky
Tornado
P.E.K.K.A Sparky Firecracker Balloon
Balloon
Arrows Rage Firecracker Tornado Sparky
P.E.K.K.A
Arrows Tornado Firecracker
Sparky
Arrows Rage Tornado Firecracker Skeleton Army Balloon

Defense Synergies 2 8

Arrows
Tornado P.E.K.K.A Sparky
Firecracker
Skeleton Army Tornado P.E.K.K.A
Rage
Skeleton Army
Firecracker Sparky
Tornado
P.E.K.K.A Sparky Arrows Firecracker Sparky
Balloon
P.E.K.K.A
Tornado Arrows Firecracker
Sparky
Tornado Arrows Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Skeleton Army P.E.K.K.A Sparky Firecracker
Skeleton Army Tornado P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Sparky Firecracker
Arrows Firecracker Skeleton Army Tornado P.E.K.K.A Sparky
Arrows Skeleton Army Tornado Firecracker
Tornado Arrows Firecracker
Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky Skeleton Army Tornado
Skeleton Army Tornado Firecracker Sparky
Skeleton Army Arrows Firecracker Tornado
Arrows Firecracker Tornado
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Sparky Arrows Firecracker Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Tornado P.E.K.K.A Sparky
Sparky Arrows Firecracker Skeleton Army Tornado P.E.K.K.A
Arrows Firecracker Skeleton Army Tornado
Arrows Tornado Firecracker
P.E.K.K.A Sparky Tornado
Skeleton Army Arrows Firecracker P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Sparky
Arrows Firecracker
Skeleton Army P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Tornado Sparky
P.E.K.K.A Skeleton Army Sparky
Arrows Firecracker Tornado
Skeleton Army P.E.K.K.A Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Firecracker Skeleton Army Tornado Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Arrows Tornado
Skeleton Army P.E.K.K.A Sparky
Firecracker Skeleton Army Sparky
Skeleton Army Sparky Firecracker Tornado P.E.K.K.A
Arrows Firecracker P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Tornado
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado Sparky
Firecracker Arrows Tornado Sparky
Arrows Firecracker Tornado
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Tornado Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker Tornado
Sparky
Arrows Tornado
Tornado Sparky
Arrows
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado Sparky
Arrows Tornado Sparky
Arrows Firecracker Tornado Sparky
Arrows Firecracker Tornado Sparky
Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
P.E.K.K.A Sparky
Arrows Firecracker Sparky
Skeleton Army
Arrows Firecracker Tornado
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Tornado Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Tornado Sparky
Firecracker Tornado
Firecracker Tornado Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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